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JNC (James)
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User Details

User Since
Oct 1 2016, 2:40 PM (424 w, 2 d)
Availability
Available

Recent Activity

Jan 21 2019

JNC added a comment to T2394: recall pickup area is used relative to mothership instead of the actual entity.

As far as I've noticed, "carrier recall" is broken because of this. Half the ships wont obey the command and the others may go to the wrong sector, and none actually dock.... it is terrible.

Jan 21 2019, 6:23 PM · Fleets, Game Development, Starmade

Jul 7 2018

Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.

It works for me as well in .105!!! :D

Jul 7 2018, 12:52 AM · CBS: Weapons, Starmade

Jul 6 2018

Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.

Hi Schema!!!!

Jul 6 2018, 10:23 PM · CBS: Weapons, Starmade

Jul 3 2018

JNC added a comment to T3041: Salvage beam doesn't require power.

Well, I just made a quick test ship in v0.201.100 that had a salvager which used 450% the reactors output and it would mine just fine forever... even though the reactors capacity was depleted very quickly. Maybe the issue is that it doesn't actually go to zero? It just bounces around 0.1% to .9% to 1.0% etc.

Jul 3 2018, 1:59 PM · Quality Assurance, CBS: Functional, Starmade

Jun 30 2018

JNC added a comment to T3040: Crash on exit from build block.

---> NEWER VAGUER CRASH LOGS <---

Jun 30 2018, 2:33 AM · CBS: Weapons, Starmade
JNC added a comment to T3041: Salvage beam doesn't require power.

Hmm, If im understanding correctly you're saying that after the salvager depletes my power reserves it's then ment to only require the static power draw to operate... so long as the LMB is not released? If this is the case, is it really necessary to require the 3 support beams to draw a large amount of power initially if capacitor depletion does not interrupt them and sustained use uses very little power?

Jun 30 2018, 2:27 AM · Quality Assurance, CBS: Functional, Starmade
JNC added a comment to T3040: Crash on exit from build block.

I was able to reproduce this crash! Here is my exact sequence of events:

Jun 30 2018, 2:12 AM · CBS: Weapons, Starmade

Jun 29 2018

JNC added a comment to T3042: Shields don't regenerate here either.

Oh, I thought upkeep was in power, what an... odd way to go about things. xD

Jun 29 2018, 2:12 AM · Starmade

Jun 26 2018

JNC added a comment to T2615: An issue with Jump drive in the dev build..

Also, think this person is having a related issue.

Jun 26 2018, 3:58 PM · Customer responded, Starmade, Issue Navigation

Jun 25 2018

JNC updated the task description for T3042: Shields don't regenerate here either.
Jun 25 2018, 3:12 AM · Starmade
JNC set First occurrence (version) to v0.200.335 on T3042: Shields don't regenerate here either.
Jun 25 2018, 3:11 AM · Starmade
JNC set URL to Starmadedock thread to https://phab.starma.de/T3011 on T3042: Shields don't regenerate here either.
Jun 25 2018, 2:49 AM · Starmade
Restricted Application added a project to T3042: Shields don't regenerate here either: Issue Navigation.
Jun 25 2018, 2:49 AM · Starmade
Restricted Application changed the status of T2615: An issue with Jump drive in the dev build. from Feedback to Open.

I have the same issue in PRE v0.201.084.... maybe try in my ship?

Jun 25 2018, 2:37 AM · Customer responded, Starmade, Issue Navigation
JNC added a comment to T3041: Salvage beam doesn't require power.

--->SHIP FILE<---

Jun 25 2018, 2:36 AM · Quality Assurance, CBS: Functional, Starmade
Restricted Application added a project to T3041: Salvage beam doesn't require power: Issue Navigation.
Jun 25 2018, 2:35 AM · Quality Assurance, CBS: Functional, Starmade
JNC added a comment to T3040: Crash on exit from build block.

--->CRASH LOGS???<---

Jun 25 2018, 2:15 AM · CBS: Weapons, Starmade
JNC edited Detected video (Graphicsinfo.txt) on T3040: Crash on exit from build block.
Jun 25 2018, 2:11 AM · CBS: Weapons, Starmade
Restricted Application added a project to T3040: Crash on exit from build block: Issue Navigation.
Jun 25 2018, 2:08 AM · CBS: Weapons, Starmade

Oct 2 2016

JNC added a comment to T1984: Capsule Refinery overflows on world start.

Right, the chest continues to pull from it for me but the issue is that the refinery has 999999 (for example) capsules in it every time i boot up the world. I first noticed it when the refinery started spitting capsules into space (i turned that on) so that's why i worded the title the way i did.

Oct 2 2016, 2:08 PM · CBS: Systems, Starmade

Oct 1 2016

JNC created T1984: Capsule Refinery overflows on world start.
Oct 1 2016, 3:11 PM · CBS: Systems, Starmade