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BillGHero (W Gregory)
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User Details

User Since
Dec 6 2015, 12:24 AM (467 w, 14 h)
Availability
Available

Recent Activity

Nov 22 2018

BillGHero added a comment to T2415: Crash upon opening Galaxy map in faction claimed territory.

Okeydokey, tried the map again on the LvD server and I ended up having to restart the machine because it appears to have brought the entire desktop session down with when I killed it from another terminal. I would hazard that this problem ought to be an issue with Java or something else external to SM that SM is simply triggering, since a Java application should not usually be able to screw up the desktop session so completely.

Nov 22 2018, 6:57 AM · Starmade, Issue Navigation
BillGHero added a comment to T2415: Crash upon opening Galaxy map in faction claimed territory.

I have seen this happen on the Light vs dark server as well. The freeze/crash goes pretty deep. Although the desktop session SM was running in was not 100% frozen, it kept the pointer. I tried to kill the Java process, which should normally have freed my pointer, but it didn't. So I ended up Raising the Elephant (ctrl + alt + prtscrn and r, e, i, s, u, b) to get things back to normal.

Nov 22 2018, 6:38 AM · Starmade, Issue Navigation

Jul 29 2017

BillGHero added a comment to T2524: Server needs to be restarted or started twice to get rail docked entities to move..
In T2524#107136, @AndyP wrote:

Can you upload the logstarmade.0.log from the server-side from a broken startup?
There should be some error, that locks parts of the server.

Jul 29 2017, 9:02 PM · CBS: Rails, Starmade
Restricted Application changed the status of T2524: Server needs to be restarted or started twice to get rail docked entities to move. from Feedback to Open.

@AndyP - Not surprised by your diagnoses. I will look for that log file.

Jul 29 2017, 8:33 PM · CBS: Rails, Starmade

Jul 28 2017

BillGHero created T2524: Server needs to be restarted or started twice to get rail docked entities to move..
Jul 28 2017, 11:23 PM · CBS: Rails, Starmade

Sep 24 2016

BillGHero created T1951: Activating a system in ships hotbar does not sync correctly..
Sep 24 2016, 12:43 AM · Engine, Starmade

Mar 6 2016

BillGHero added a comment to T608: Falling through rail docked entities after they finish movement.

Might be since it has been several updates since then. Thank you for looking into the problem, but if I just keep elevators within the main bound box it should be fine.

Mar 6 2016, 9:32 PM · CBS: Rails, Starmade

Jan 29 2016

BillGHero added a comment to T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles.

I'm sorry AndyP. I don't think I wrote up the problem very clearly.

Jan 29 2016, 8:42 PM · CBS: Weapons, Starmade

Jan 22 2016

BillGHero created T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles.
Jan 22 2016, 7:54 PM · CBS: Weapons, Starmade

Dec 28 2015

BillGHero added a comment to T608: Falling through rail docked entities after they finish movement.

Here it is. Logic should be connected to the elevator in this one.....

Dec 28 2015, 10:51 PM · CBS: Rails, Starmade

Dec 19 2015

BillGHero added a comment to T608: Falling through rail docked entities after they finish movement.

I have a similar issue and it seems reproducible.

Dec 19 2015, 4:28 AM · CBS: Rails, Starmade

Dec 10 2015

BillGHero added a comment to T957: Placement of player after exiting ship core is unexpected under specific circumstances.

I tried 'sitting' with the 'O' key before entering a core. It seems to work!

Dec 10 2015, 3:14 AM · Game Development (Beta), Engine (General), Starmade

Dec 6 2015

BillGHero added a comment to T957: Placement of player after exiting ship core is unexpected under specific circumstances.

Also noted that the favorite place to spawn seems to directly under the core block. So I removed a floor block so that there is a 3 meter clearance under it and now it seems to work fine. I thought it was supposed to favor spawning to the rear of the block....

Dec 6 2015, 4:43 PM · Game Development (Beta), Engine (General), Starmade
BillGHero added a comment to T957: Placement of player after exiting ship core is unexpected under specific circumstances.

Okydokey. I tested the behaviour on my machine based on orientation. It does change based on how the ship is lined up with the 'universe'.

Dec 6 2015, 4:33 PM · Game Development (Beta), Engine (General), Starmade
BillGHero added a comment to T957: Placement of player after exiting ship core is unexpected under specific circumstances.

quote: "was your ship stationary docked in a fixed orientation while doing this ?" - SmilingDemon

Dec 6 2015, 4:26 PM · Game Development (Beta), Engine (General), Starmade
BillGHero created T957: Placement of player after exiting ship core is unexpected under specific circumstances.
Dec 6 2015, 12:36 AM · Game Development (Beta), Engine (General), Starmade