C_USE_NEW_PLAYER_MODEL_ = true CONTROL_HELP = false //Display help for controls C_MOUSE_BUTTOM_SWITCH = false //Switch build/remove mouse buttons G_RESOLUTION = 1920 x 1200 //Resolution G_FULLSCREEN = false //Fullscreen G_WINDOWED_BORDERLESS = true //Borderless windowed mode G_TEXTURE_PACK = Valck //Texture Pack G_TEXTURE_PACK_RESOLUTION = 256 //Texture Quality (Resolution) G_VSYNCH = true //Vert-Synch G_MULTI_SAMPLE_TARGET = 0 //Antialiasing (Samples) G_MULTI_SAMPLE = 0 G_FOV = 85.0 //Field of View G_MAX_SEGEMENTSDRAWN = 10000 //Max segments Drawn at once (view distance) G_NORMAL_MAPPING = true //Enable Normal mapping G_SHADOWS = true G_SHADOW_QUALITY = BEST G_SHADOWS_TARGET = true //Enable Shadows G_SHADOW_QUALITY_TARGET = BEST //Set Shadow Quality G_PROD_BG = true //Procedural Background (fbo req) G_PROD_BG_QUALITY = 4096 //Procedural BG quality G_DRAW_SURROUNDING_GALAXIES_IN_MAP = false //Draw other galaxies in map (slow) HIT_INDICATION_NUMBERS_LIFETIME = 0.4 //Time, hit numbers remain (sec) PLAYER_SKIN_CREATE = //Create Player Skin PLAYER_SKIN = /StarMade/downloads/skins/Valck/Valck.smskin //Path to player skin. Remove to Use default D_LIFETIME_NORM = 3000 //Lifetime (secs) of debris (0 to turn off) S_SOUND_SYS_ENABLED = true S_SOUND_ENABLED = true //Sound S_SOUND_VOLUME_GLOBAL = 1 //Sound Volume USE_OPEN_AL_SOUND = true //OpenAL (Off fixes stutter, but silent videos. restart needed. working on fix) N_TRANSMIT_RAW_DEBUG_POSITIONS = false C_SELECTED_JOYSTICK = -1 ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0 MOUSE_WHEEL_SENSIBILITY = 7.0E-4 BUILD_MODE_SHIFT_SPEED = 25.0 ORBITAL_CAM_SPEED = 0.5 G_DAMAGE_DISPLAY = 600 //Damage display distance G_STAR_COUNT = 32768 //Star Count G_VBO_BULKMODE_SIZE = 4 G_DRAW_FOG = false G_DRAW_BEAMS = true //Draw beams G_DRAW_EXHAUST_PLUMS = true //Draw thruster plums D_INFO_CONTROLMANAGER = false D_INFO_SHADER = true T_ENABLE_TEXTURE_BAKER = false D_INFO_DRAW_TIMES = false D_INFO_DRAW_SPACE_PARTICLE = false G_SPACE_PARTICLE = true //Draw space dust particles G_DRAW_MOUSE_COLLISION = false G_ATMOSPHERE_SHADER = normal F_FRAME_BUFFER_USE = false //Use Framebuffer G_SHADOW_NEAR_DIST = 1.0 G_SHADOW_FAR_DIST = 75.0 G_SHADOW_DEPTH_RANGE_NEAR = 0.0 G_SHADOW_DEPTH_RANGE_FAR = 1.0 G_SHADOW_SPLIT_FAR_0 = 0.325 G_SHADOW_SPLIT_NEAR_1 = 0.325 G_SHADOW_SPLIT_FAR_1 = 0.325 G_SHADOW_SPLIT_NEAR_2 = 0.325 G_SHADOW_SPLIT_MULT = 1.005 G_SHADOW_CROP_MATRIX_MAX = -1000.0 G_SHADOW_CROP_MATRIX_MIN = 1000.0 G_SHADOW_EXTRA_BACKUP = 20.0 G_SHADOW_NEAR_CLIP = 0.05 G_SHADOW_SPLIT_RADIUS_ADD_0 = 0.0 G_SHADOW_SPLIT_RADIUS_ADD_1 = 10.0 G_SHADOW_SPLIT_RADIUS_ADD_2 = 0.0 G_SHADOW_SPLIT_RADIUS_ADD_3 = 0.0 G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 = 0.0 G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 = 100.0 G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 = 0.0 G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 = 0.0 G_SHADOW_SPLIT_ORTHO_NEAR_ADDED = -100.0 G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 = -0.023 G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 = -0.002 G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 = -0.002 G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 = -0.023 G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 = -0.002 G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 = -0.0 G_SHADOW_FOV_ADDED_RAD = 0.2 G_SHADOW_DISPLAY_SHADOW_MAP = false G_DRAW_SHIELDS = true //Shield Effect G_DRAW_WATER = true G_DRAW_BACKGOUND = true //Background Image G_WATER_USER_MIPMAPS = false E_NAVIGATION_FILTER = 1005 G_DRAW_ENTITIES = true G_FRUSTUM_CULLTING = true G_DRAW_EFFECTS = true G_SHADER_RELOAD = false G_FRAMRATE_FIXED = 30 //Limit Framerate (30, 60, 120, 240, or -1 for unlimited), G_SHADERS_ACTIVE = true G_DEBUG_DRAW_GRID = false G_DEBUG_DRAW_LINES = true T_TERRAIN_DRAW = true T_TERRAIN_WIREFRAME_DRAW = false G_CULLING_ACTIVE = true G_TEXTURE_ARRAYS = true G_AUTO_NORMALIZATION = true G_DRAW_BY_SIDES = true G_WIREFRAMED = false G_TEXTURE_COMPRESSION_BLOCKS = false G_TEXTURE_ARRAY_COMPRESSION = true G_TEXTURE_ARRAY_MIPMAP = true G_TEXTURE_MIPMAP = true G_SHADOWS_VSM = false S_PAUSED = false S_SETTINGS_SHOW = false MINIMAP_MODE = SMALL //Radar (minimap) size SECTOR_INDICATION_MODE = OFF //Indicators for other sectors S_KEY_ALLOW_DUPLICATES = true //Allow key assign duplicates GIF_WIDTH = 640 GIF_HEIGHT = 640 GIF_FPS = 15 GIF_GUI = false G_DEBRIS_THRESHOLD_MS = 4 S_INITIAL_SETTING = Single Player S_GAME_MODE = Sandbox G_BONE_ANIMATION = true P_NT_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false P_PHYSICS_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_MODE = 0 G_DEUBG_LINE_DRAWING_ACTIVATED = false G_WINDOW_START_POSITION = center G_DRAW_GUI_ACTIVE = true G_DRAW_NO_OVERLAYS = false G_PARTICLE_SORTING = true P_PHYSICS_ACTIVATED = true G_SMOKE_QUALITY = false G_DRAW_STARS = true //Draw additional stars G_DRAW_PASTE_PREVIEW = true //Draw preview for paste G_USE_SPRITE_VBO = true TUTORIAL_NEW = false //Tutorial enabled G_AUTOSELECT_CONTROLLERS = true //AutoSelect Controllers S_INFO_DRAW = SOME_INFO //Tech Info G_VBO_FLAG = STATIC N_LAG_COMPENSATION = true N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = false N_SERVERTIME_UPDATE_FREQUENCE = 10000 M_TEXTURE_PACK_CONFIG_TOOL = ./data/textures/block/Default/64/ G_MIPMAP_LEVEL_MAX = 3 M_MOUSE_SENSITIVITY = 2.0 //MoUse Sensitivity G_HIT_INDICATION_SIZE = 1.0 //Size of hit indications F_BLOOM = false //Bloom Effect F_BLOOM_INTENSITY = 1.0E-4 //Bloom Intensity S_MOUSE_LOCK = true G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true G_DRAW_ALL_CONNECTIONS = false G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER = false S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL = true //flip through hotbars on mouse wheel without control S_ZOOM_MOUSEWHEEL = ZOOM //primary mouse wheel function S_MOUSE_SHIP_INVERT = false //Invert MoUse-Y (Ship) S_MOUSE_ALL_INVERT = false //Invert MoUse-Y (All) S_USE_REGION_SIGNATURE_TEST = false G_PREVIEW_TO_BUILD_BLOCK = false //Preview Block to build S_EXIT_ON_ESC = false G_USE_HIGH_QUALITY_ACKGROUND = true G_DRAW_POPUPS = true G_USE_VBO_MAP = true G_DRAW_JUMP_OVERLAY = true G_MAG_FILTER_LINEAR_BLOCKS = true //Use linear mag filter on Blocks (restart required) G_MAG_FILTER_LINEAR_GUI = false //Use linear mag filter on GUI (restart required) G_MAX_BEAMS = 1024 //MaxBeamsDrawn (restart required) SEGMENT_REQUEST_BATCH = 32 //Size of Chunk request-queue CLIENT_BUFFER_SIZE = 65536 ICON_BAKERY_SINGLE_RESOLUTION = 150 G_RAYTRACE_COUNT = 128 //Block light quality (impacts chunk refresh time, but not fps) ICON_BAKERY_SINGLE_ICONS = false G_MUST_CONFIRM_DETACHEMENT_AT_SPEED = 20.0 //Popup Detach Warning (% server speed, -1 off) G_USE_SHADER4 = true O_OCULUS_RENDERING = false G_USE_VERTEX_LIGHTING_ONLY = false //Simple Lighting Quality (faster) CLIENT_TRAFFIC_CLASS = true G_DRAW_SELECTED_BLOCK_WOBBLE = true G_USE_TWO_COMPENENT_SHADER = false A_FORCE_AUTHENTICATION_METHOD = -1 MIN_FFA = 2 B_UNDO_REDO_MAX = 30 N_ARTIFICIAL_DELAY = 0 SEGMENT_PIECE_QUEUE_SINGLEPLAYER = 32767 G_MAX_MISSILE_TRAILS = 128 //Max Missile Trails (restart required) G_USE_OCCLUSION_CULLING = true C_AUTOASSIGN_WEAPON_SLOTS = false //Autoassign weapons on fire if bar empty G_DRAW_NT_STATS_OVERLAY = false //Draw network statistics in hud CLIENT_CUSTOM_TEXTURE_PATH = ./customBlockTextures SECRET = none LIMIT_FPS_UNFOCUS = true GUI_USE_DISPLAY_LISTS = false USE_GL_MULTI_DRAWARRAYS = true //MultiDraw Optimization (turn off on chunk Draw problems) USE_GL_MULTI_DRAWARRAYS_INITIAL_SET = true CHAT_CLOSE_ON_ENTER = true //Close chat on enter A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER = false G_SHIP_INFO_ZOOM = 1 G_SINGLEPLAYER_CREATIVE_MODE = false //creative mode G_DRAW_LAG_OBJECTS_IN_HUD = false //Draw lag statistics in hud G_SHOW_SYMMETRY_PLANES = true //Show symmetry planes LANGUAGE_PACK = english LANGUAGE_PACK_ASSIGNED = true DELETE_SEVER_DATABASE_ON_STARTUP = false G_BASIC_SELECTION_BOX = false //Draw basic selection boxes OFFLINE_PLAYER_NAME = ONLINE_PLAYER_NAME = SERVERLIST_COMPATIBLE = true SERVERLIST_RESPONSIVE = true SERVERLIST_FAVORITES = false SERVERLIST_CUSTOMS = true CUBE_LIGHT_NORMALIZER_NEW_M = true SERVERLIST_LAST_SERVER_USED = PLAY_INTRO = false //Play Intro SUBTITLES = false //Subtitles TUTORIAL_BUTTON_BLINKING = false TUTORIAL_PLAY_INTRO = false TUTORIAL_WATCHED = thruster systems;advanced build tools;fundamentals;shield systems;power systems; LOD_DISTANCE_IN_THRESHOLD = 100.0 //Non Block Render Distance (LoD)