Page MenuHomeSchine - Phabricator

Starmade | Only able to load one universe in Single Player
Closed, DuplicatePublic

Description

Whenever I attempt to play in a Single Player universe, I always get the same one.
The process:
I hit Single Player
I highlight the universe I would like to play in
I click Play
And I am loaded into the same universe every time.

Another note: My graphicsinfo.txt is typod, to graphCISinfo.txt (caps added for emphasis)

This is somewhat important to me, as my most recent universe held all of my current build projects, including several I am rather fond of. Any help is much appreciated. I did click Backup (Everything) when I updated to this version, if the backup helps I can upload it.

I am using the most recent version of StarMade (with GUI).

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Singleplayer
Reproducible
Yes
Last tested (version)
0.198.131 build 20160522_022106
Category
none/unspecified
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
Intel
Video Card Model
Integrated Graphics on a
Detected video (Graphicsinfo.txt)

Running on thread: main
Adapter: igdumdim64
Driver Version: 10.18.10.3958
Vendor: Intel
OpenGL Version: 4.0.0 - Build 10.18.10.3958
Renderer: Intel(R) HD Graphics 4000
GLSL Ver: 4.00 - Build 10.18.10.3958

SMC-Report

SMC -- Starmade Checker Tool
(System Diagnostic Tool for determining if Starmade will run)
version 1.8
Licensed under GPL3
by fire219 (Thanks to all who have tested this and previous versions! :D )
Please report any bugs or errors.
Press any key to continue . . .

Test 1 of 3: Windows version detection.

Windows 8.1 detected!
64 bit version detected

Test 2 of 3: Hardware detection
Creating info reports (this may take a while)....
Searching report for useful data....

Processor: Intel(R) Core(TM) i3-3227U CPU @ 1.90GHz (4 CPUs), ~1.9GHz...
Memory: 4096MB RAM...

Your Intel chipset (Card name: Intel(R) HD Graphics 4000) supports StarMade c:

Test 3 of 3: Java version
Yay Starmade can run

TESTS DONE! :D
Press any key to continue . . .

Serverconfig (server.cfg)

WORLD = world0 set world to use (set 'old' for using the old world). if no world exists a new one will be set automatically
PROTECT_STARTING_SECTOR = false
Protects the starting sector
ENABLE_SIMULATION = true Universe AI simulation
CONCURRENT_SIMULATION = 256
How many simulation groups may be in the universe simultaniously (performance)
ENEMY_SPAWNING = true Enables enemy spawing
SECTOR_SIZE = 1000
Sets the size of sectors in the universe WARNING scaling the size of an existing universe down may cause issues
BLUEPRINT_DEFAULT_PRIVATE = true If true, set blueprints private as default (else they are public)
FLOATING_ITEM_LIFETIME_SECS = 240
How much seconds items floating in space should be alive
SIMULATION_SPAWN_DELAY = 420 How much seconds between simulation spawn ticks
SIMULATION_TRADING_FILLS_SHOPS = true
Trading guild will deliver stock to shops
SECTOR_INACTIVE_TIMEOUT = 20 Time in secs after which sectors go inactive (-1 = off)
SECTOR_INACTIVE_CLEANUP_TIMEOUT = 10
Time in secs after which inactive sectors are completely removed from memory (-1 = off)
USE_STARMADE_AUTHENTICATION = false allow star-made.org authentication
REQUIRE_STARMADE_AUTHENTICATION = false
require star-made.org authentication (USE_STARMADE_AUTHENTICATION must be true)
PROTECTED_NAMES_BY_ACCOUNT = 10 How many player names a player may protect with his account (if exceeded, the player name, that was logged in the longest time ago gets unprotected)
DEFAULT_BLUEPRINT_ENEMY_USE = true
Default option for blueprints not in catalog yet
DEFAULT_BLUEPRINT_FACTION_BUY = true Default option for blueprints not in catalog yet
DEFAULT_BLUEPRINT_OTHERS_BUY = true
Default option for blueprints not in catalog yet
DEFAULT_BLUEPRINT_HOME_BASE_BUY = true Default option for blueprints not in catalog yet
LOCK_FACTION_SHIPS = true
If true, ships of other factions cant be edited, activated, or entered
DEBUG_FSM_STATE = false transfer debug FSM state. Turning this on may slow down network
PHYSICS_SHAPE_CASTING_TUNNELING_PREVENTION = false
Makes a convex cast for hight speed object to prevent clipping. High Cost. (Bugged right now, so dont turn it on)
CATALOG_SLOTS_PER_PLAYER = -1 How many slots per player for saved ships (-1 for unlimited)
UNIVERSE_DAY_IN_MS = 1200000
how long is a 'day' (stellar system rotation) in milliseconds (-1 to switch off system rotation)
FORCE_DISK_WRITE_COMPLETION = false forces writing operations of raw data to disk directly after operation. For some OS this prevents raw data corruption
ASTEROIDS_ENABLE_DYNAMIC_PHYSICS = true
enables asteroids to be able to move in space
ENABLE_BREAK_OFF = false debug (don't activate unless you know what you're doing)
COLLISION_DAMAGE = false
colliding into another object does damage
COLLISION_DAMAGE_THRESHOLD = 2.0 Threshold of Impulse that does damage (the lower, the less force is needed for damage)
SKIN_ALLOW_UPLOAD = true
if off, skin uploading to server is deactivated
CATALOG_NAME_COLLISION_HANDLING = false if off, saving with an existing entry is denied, if on the name is automatically changed by adding numbers on the end
SECTOR_AUTOSAVE_SEC = 300
Time interval in secs the server will autosave (-1 for never)
PHYSICS_SLOWDOWN_THRESHOLD = 40 Milliseconds a collision test may take before anti-slowdown mode is activated
THRUST_SPEED_LIMIT = 50
How fast ships, etc. may go in m/s . Too high values may induce physics tunneling effects
MAX_CLIENTS = 32 Max number of clients allowed on this server
SUPER_ADMIN_PASSWORD_USE = false
Enable super admin for this server
SUPER_ADMIN_PASSWORD = mypassword Super admin password for this server
SERVER_LISTEN_IP = all
Enter specific ip for the server to listen to. use "all" to listen on every ip
SOCKET_BUFFER_SIZE = 12288 buffer size of incoming and outgoing data per socket
PHYSICS_LINEAR_DAMPING = 0.05
how much object slow down naturally (must be between 0 and 1): 0 is no slowdown
PHYSICS_ROTATIONAL_DAMPING = 0.05 how much object slow down naturally (must be between 0 and 1): 0 is no slowdown
AI_DESTRUCTION_LOOT_COUNT_MULTIPLIER = 0.9
multiply amount of items in a loot stack. use values smaller 1 for less and 0 for none
AI_DESTRUCTION_LOOT_STACK_MULTIPLIER = 0.9 multiply amount of items spawned after AI destruction. use values smaller 1 for less and 0 for none
CHEST_LOOT_COUNT_MULTIPLIER = 0.9
multiply amount of items in a loot stack. use values smaller 1 for less and 0 for none
CHEST_LOOT_STACK_MULTIPLIER = 0.9 multiply amount of items spawned in chests of generated chests. use values smaller 1 for less and 0 for none
USE_WHITELIST = false
only names/ips from whitelist.txt are allowed
FILTER_CONNECTION_MESSAGES = false don't display join/disconnect messages
USE_UDP = false
Use 'User Datagram Protocol' (UDP) instead of 'Transmission Control Protocol' (TCP) for connections
AUTO_KICK_MODIFIED_BLUEPRINT_USE = false Kick players that spawn modified blueprints
AUTO_BAN_ID_MODIFIED_BLUEPRINT_USE = false
Ban player by name that spawn modified blueprints
AUTO_BAN_IP_MODIFIED_BLUEPRINT_USE = false Ban player by IP that spawn modified blueprints
AUTO_BAN_TIME_IN_MINUTES = 60
Time to ban in minutes (-1 for permanently)
REMOVE_MODIFIED_BLUEPRINTS = false Auto-removes a modified blueprint
DEBUG_SEGMENT_WRITING = false
Debugs correctness of writing of segments (costs server performance)
TCP_NODELAY = true Naggles algorithm (WARNING: only change when you know what you're doing)
PING_FLUSH = false
flushes ping/pong immediately (WARNING: only change when you know what you're doing)
RECIPE_BLOCK_COST = 5000 How much blocks have to be invested to create a recipe (min 0)
SHOP_SPAWNING_PROBABILITY = 0.01
(must be between 0 and 1): 0 is no shops spawned in asteroid sectors, 1 is shop spawned in everyone (default: 8% -> 0.08)
RECIPE_REFUND_MULT = 0.5 how much blocks are refunded from selling a recipe (must be between 0 and 1): 0 no refund, 1 full refund
RECIPE_LEVEL_AMOUNT = 4000
On how much created blocks will a recipe level up (base value) (min 0)
DEFAULT_SPAWN_SECTOR_X = 2 DEFAULT Spawn Sector X Coordinate
DEFAULT_SPAWN_SECTOR_Y = 2
DEFAULT Spawn Sector Y Coordinate
DEFAULT_SPAWN_SECTOR_Z = 2 DEFAULT Spawn Sector Z Coordinate
MODIFIED_BLUEPRINT_TOLERANCE = 0.1
Tolerance of modified blueprint trigger (default = 10%)
TURNING_DIMENSION_SCALE = 1.1 Scaling of tuning speed VS ship dimension (default = 1.1)
DEFAULT_SPAWN_LOCALPOINT_X_1 = 0.0
First Rotating Spawn: Local Pos X Coordinate
DEFAULT_SPAWN_LOCALPOINT_Y_1 = -6.5 First Rotating Spawn: Local Pos Y Coordinate
DEFAULT_SPAWN_LOCALPOINT_Z_1 = -8.0
First Rotating Spawn: Local Pos Z Coordinate
DEFAULT_SPAWN_LOCALPOINT_X_2 = 7.0 Second Rotating Spawn: Local Pos X Coordinate
DEFAULT_SPAWN_LOCALPOINT_Y_2 = -6.5
Second Rotating Spawn: Local Pos Y Coordinate
DEFAULT_SPAWN_LOCALPOINT_Z_2 = 0.0 Second Rotating Spawn: Local Pos Z Coordinate
DEFAULT_SPAWN_LOCALPOINT_X_3 = 0.0
Third Rotating Spawn: Local Pos X Coordinate
DEFAULT_SPAWN_LOCALPOINT_Y_3 = -6.5 Third Rotating Spawn: Local Pos Y Coordinate
DEFAULT_SPAWN_LOCALPOINT_Z_3 = 7.0
Third Rotating Spawn: Local Pos Z Coordinate
DEFAULT_SPAWN_LOCALPOINT_X_4 = -8.0 Forth Rotating Spawn: Local Pos X Coordinate
DEFAULT_SPAWN_LOCALPOINT_Y_4 = -6.5
Forth Rotating Spawn: Local Pos Y Coordinate
DEFAULT_SPAWN_LOCALPOINT_Z_4 = 0.0 Forth Rotating Spawn: Local Pos Z Coordinate
PLAYER_DEATH_CREDIT_PUNISHMENT = 0.1
players credits lost of total on death (must be between 0 and 1): 1 = lose all, 0 = keep all
PLAYER_DEATH_CREDIT_DROP = false drop credits lost on death into space instead
PLAYER_DEATH_BLOCK_PUNISHMENT = false
player will drop all his blocks into space on death
PLAYER_DEATH_PUNISHMENT_TIME = 300 Time interval in seconds after death of a player in which the player is not punished
PLAYER_DEATH_INVULNERABILITY_TIME = 5
Time the player is invulnerable after death in sec
PLAYER_HISTORY_BACKLOG = 30 how many login history objects (with name, IP, account-name, and time) should be saved by player state
PROJECTILES_ADDITIVE_VELOCITY = false
initial projectile speed depend on relative linear velocity of object fired from
PROJECTILES_VELOCITY_MULTIPLIER = 1.0 multiplicator for projectile velocity
IGNORE_DOCKING_AREA = false
ignores docking area size
ALLOW_UPLOAD_FROM_LOCAL_BLUEPRINTS = true enables clients being able to upload their pre-build-blueprints to the server
SHOP_NPC_STARTING_CREDITS = 10000000
how much credits do shops start with
SHOP_NPC_RECHARGE_CREDITS = 100000 how much credits do shops gain about every 10 min
AI_WEAPON_AIMING_ACCURACY = 10
how accurate the AI aims (the higher the value the more accurate vs distance. 10 = about 99% accuracy at 10m)
BROADCAST_SHIELD_PERCENTAGE = 5 percent of shields changed for the server to broadcast a shield synch
BROADCAST_POWER_PERCENTAGE = 20
percent of power changed for the server to broadcast a power synch (not that critical)
ADMINS_CIRCUMVENT_STRUCTURE_CONTROL = true admins can enter ships of any faction
STAR_DAMAGE = true
suns dealing damage to entities
SQL_NIO_FILE_SIZE = 512 megabyte limit of .data file when to use NIO (faster) (must be power of 2)
PLANET_SIZE_MEAN = 225.0
Planet size mean (normal gaussian distribution) (min 50)
PLANET_SIZE_DEVIATION = 85.0 Planet size standard deviation. Note: normal gaussian distribution graph scaled horizontally by 1/3 (min 0)
PLAYER_MAX_BUILD_AREA = 10
max area a player may add/remove in adv. build mode
NT_SPAM_PROTECT_TIME_MS = 30000 period of spam protection
ASTEROID_SECTOR_REPLENISH_TIME_SEC = -1
seconds until a sector that is mined down to 0 asteroids is replenished (-1 = never)
NT_SPAM_PROTECT_MAX_ATTEMPTS = 30 max attempts before refusing connections in spam protect period (default is 1/sec for 30 sec)
NT_SPAM_PROTECT_EXCEPTIONS = 127.0.0.1
ips excepted from spam control (separate multiple with comma) (default is localhost)
NT_SPAM_PROTECT_ACTIVE = true enables connection spawn protection (flooding servers with login attempts)
USE_PERSONAL_SECTORS = false
will spawn a player in a locked sector sandbox (warning, don't use unless you know what you do)
BATTLE_MODE = false turn on battlemode (warning, don't use unless you know what you're doing)
BATTLE_MODE_CONFIG = battleSector=0,0,0,Physics.smsec;battleSector=15,15,15,Physics.smsec;countdownRound=300;countdownStart=30;maxMass=-1;maxDim=300;maxMassPerFaction=-1;
General config for battlemode
BATTLE_MODE_FACTIONS = [TeamA, fighters, 500,500,500, 0.5,0.1,0.9];[TeamB, fighters, -500,-500,-500, 0.5,0.9,0.2];[TeamFFA,ffa, 0,0,-500, 0.2,0.9,0.9];[Spectators,spectators, 0,500,0,0.8,0.4,0.8] Faction config for battlemode
LEADERBOARD_BACKLOG = 24
time in hours to keep leaderboard backlog (the more time, the more data has to be sent to client)
ANNOUNCE_SERVER_TO_SERVERLIST = false announces the server to the starmade server list so clients can find it. Hostname must be provided for HOST_NAME_TO_ANNOUNCE_TO_SERVER_LIST!
HOST_NAME_TO_ANNOUNCE_TO_SERVER_LIST =
this must be a valid hostname (either ip or host, e.g. play.star-made.org)
SERVER_LIST_NAME = max length 64 characters
SERVER_LIST_DESCRIPTION =
max length 128 characters
MISSILE_DEFENSE_FRIENDLY_FIRE = true can shoot down own or missiles from own faction
USE_DYNAMIC_RECIPE_PRICES = true
use recipe based prices (the price is the price of the parts it is made out of in crafting)
MAKE_HOMBASE_ATTACKABLE_ON_FP_DEFICIT = true Home bases become attackable if a faction's Faction Points are in the minus and the faction doesn't own any territory
PLANET_SPECIAL_REGION_PROPABILITY = 240
one out of thisValue chance of a special region spawning per planet plate (cities, pyramids, etc) (changing this value migth change some plates, but won't change any plates that are already modified by a player)
NT_BLOCKUPDATE_QUEUE_SIZE = 127 how many blocks are sent per update. Huge placements will shot faster, but it will consume more bandwidth and is subject to spamming players
CHUNK_REQUEST_THREAD_POOL_SIZE_TOTAL = 10
Thead pool size for chunk requests (from disk and generated)
CHUNK_REQUEST_THREAD_POOL_SIZE_CPU = 2 Available threads of total for CPU generation. WARNING: too high can cause cpu spikes. About the amount of available cores minus one is best
BUY_BLUEPRINTS_WITH_CREDITS = false
buy blueprints directly with credits
SHOP_USE_STATIC_SELL_BUY_PRICES = false shop buy and sell price change depending on stock (shop prices will always stay the same if true)
SHOP_SELL_BUY_PRICES_UPPER_LIMIT = 1.2
maximum of base price a shop will want depending on its stock (e.g. max 120 credits if the normal cost is 100)
SHOP_SELL_BUY_PRICES_LOWER_LIMIT = 1.2 minimum of base price a shop will want depending on its stock (e.g. max 80 credits if the normal cost is 100)
MINING_BONUS = 1
general multiplier on all mining
MAX_COORDINATE_BOOKMARKS = 20 coordinate bookmarks per player allowed
ALLOWED_STATIONS_PER_SECTOR = 1
how many stations are allowed per sector
STATION_CREDIT_COST = 1000000 how much does a station or station blueprint cost
SKIN_SERVER_UPLOAD_BLOCK_SIZE = 256
how fast should skins be transferred from server to clients (too high might cause lag) [default 256 ~ 16kb/s]
ALLOW_OLD_DOCKING_BEAM = false enables old docking beam
WEIGHTED_CENTER_OF_MASS = true
if on, the center of mass for each structured will be calculated based on block mass. On 'false', the center of mass is always the core position
SECURE_UPLINK_ENABLED = false dedicated servers can be registered on the StarMade registry
SECURE_UPLINK_TOKEN =
uplink token, provided when registering a dedicated server
USE_STRUCTURE_HP = true ships and other structures use the hitpoint system. if off, a ship will overheat when the core gets taken out (old)
SHOP_REBOOT_COST_PER_SECOND = 1000.0
Cost to reboot a ship at a shop (per second it would take to reboot in space)
SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 1.0 Cost to repair a ship's armor at a shop
MAX_SIMULTANIOUS_EXPLOSIONS = 10
the more the faster explosions at the same time are executed (costs in total about 20MB RAM each and of course CPU because it's all threaded) (10 is default for a medium powered singleplayer)
REMOVE_ENTITIES_WITH_INCONSISTENT_BLOCKS = false This will remove ships that have blocks that are normally disallowed (e.g. space station blocks on ships)
OVERRIDE_INVALID_BLUEPRINT_TYPE = true
If a loaded blueprint is invalid, it's type will be overridden
FACTION_FOUNDER_KICKABLE_AFTER_DAYS_INACTIVITY = 30 Days of inactivity after which a founder may kick another founder
DEBUG_BEAM_POWER_CONSUMPTION = false
server will send notifications on power consumed (not counting power given from supply) on server (costs performance, so only use for debugging)
DEBUG_BEAM_TICKS_DONE = false server will send notifications on ticks done on server (costs performance, so only use for debugging)
DEBUG_BEAM_POWER_PER_TICK = false
server will send notifications on beam power per tick on server (costs performance, so only use for debugging)
DEBUG_MISSILE_POWER_CONSUMPTION = false server will send notifications on missiles on server (costs performance, so only use for debugging)
BLUEPRINT_SPAWNABLE_SHIPS = true
enables or disables blueprint spawning from item
BLUEPRINT_SPAWNABLE_STATIONS = true enables or disables blueprint spawning from item
USE_OLD_GENRATED_PIRATE_STATIONS = false
enables spawning of old style pirate stations
CARGO_BLEED_AT_OVER_CAPACITY = false cargo is ejected every minute if storage is at over capacity
ALLOW_PERSONAL_INVENTORY_OVER_CAPACITY = false
Personal Inventory can go over capacity
ONLY_ALLOW_FACTION_SHIPS_ADDED_TO_FLEET = false only allows faction ships to be added to fleet
MAX_CHAIN_DOCKING = 25
maximal deepness of docking chains (may cause glitches depending on OS (path and filename length) at high numbers)
SHOP_RAILS_ON_ADV = true Advanced shops will have 4 rails dockers that can be used like a neutral homebase (anything docked is safe)
SHOP_RAILS_ON_NORMAL = false
Normal shops will have 4 rails dockers that can be used like a neutral homebase (anything docked is safe)
ALLOW_FLEET_FORMATION = true //Allows fleet formation

Clientconfig (settings.cfg)

C_USE_NEW_PLAYER_MODEL_ = true
CONTROL_HELP = false
C_MOUSE_BUTTOM_SWITCH = false
G_RESOLUTION = 1366 x 768
G_FULLSCREEN = true
G_TEXTURE_PACK = Default
G_TEXTURE_PACK_RESOLUTION = 64
G_VSYNCH = false
G_MULTI_SAMPLE_TARGET = 0
G_MULTI_SAMPLE = 0
G_FOV = 85.0
G_MAX_SEGEMENTSDRAWN = 2000
G_NORMAL_MAPPING = false
G_SHADOWS = false
G_SHADOW_QUALITY = BAREBONE
G_SHADOWS_TARGET = false
G_SHADOW_QUALITY_TARGET = BAREBONE
G_PROD_BG = true
G_PROD_BG_QUALITY = 1024
F_FRAME_BUFFER_USE = false
G_DRAW_SURROUNDING_GALAXIES_IN_MAP = false
HIT_INDICATION_NUMBERS_LIFETIME = 0.4
PLAYER_SKIN_CREATE =
PLAYER_SKIN =
D_LIFETIME_NORM = 30
G_WINDOWED_BORDERLESS = false
S_SOUND_SYSTEM_ENABLED = true
S_SOUND_ENABLED = true
S_SOUND_VOLUME_GLOBAL = 4
N_TRANSMIT_RAW_DEBUG_POSITIONS = false
C_SELECTED_JOYSTICK = -1
ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0
MOUSE_WHEEL_SENSIBILITY = 7.0E-4
BUILD_MODE_SHIFT_SPEED = 25.0
ORBITAL_CAM_SPEED = 0.5
G_DAMAGE_DISPLAY = 600
G_STAR_COUNT = 4096
G_VBO_BULKMODE_SIZE = 4
G_DRAW_FOG = false
G_DRAW_BEAMS = true
G_DRAW_EXHAUST_PLUMS = true
D_INFO_CONTROLMANAGER = false
D_INFO_SHADER = true
T_ENABLE_TEXTURE_BAKER = false
D_INFO_DRAW_TIMES = false
D_INFO_DRAW_SPACE_PARTICLE = false
G_SPACE_PARTICLE = true
G_DRAW_MOUSE_COLLISION = false
G_ATMOSPHERE_SHADER = normal
G_SHADOW_NEAR_DIST = 1.0
G_SHADOW_FAR_DIST = 75.0
G_SHADOW_DEPTH_RANGE_NEAR = 0.0
G_SHADOW_DEPTH_RANGE_FAR = 1.0
G_SHADOW_SPLIT_FAR_0 = 0.325
G_SHADOW_SPLIT_NEAR_1 = 0.325
G_SHADOW_SPLIT_FAR_1 = 0.325
G_SHADOW_SPLIT_NEAR_2 = 0.325
G_SHADOW_SPLIT_MULT = 1.005
G_SHADOW_CROP_MATRIX_MAX = -1000.0
G_SHADOW_CROP_MATRIX_MIN = 1000.0
G_SHADOW_EXTRA_BACKUP = 20.0
G_SHADOW_NEAR_CLIP = 0.05
G_SHADOW_SPLIT_RADIUS_ADD_0 = 0.0
G_SHADOW_SPLIT_RADIUS_ADD_1 = 10.0
G_SHADOW_SPLIT_RADIUS_ADD_2 = 0.0
G_SHADOW_SPLIT_RADIUS_ADD_3 = 0.0
G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 = 0.0
G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 = 100.0
G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 = 0.0
G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 = 0.0
G_SHADOW_SPLIT_ORTHO_NEAR_ADDED = -100.0
G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 = -0.023
G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 = -0.002
G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 = -0.002
G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 = -0.023
G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 = -0.002
G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 = -0.0
G_SHADOW_FOV_ADDED_RAD = 0.2
G_SHADOW_DISPLAY_SHADOW_MAP = false
G_DRAW_SHIELDS = true
G_DRAW_WATER = true
G_DRAW_BACKGOUND = true
G_WATER_USER_MIPMAPS = false
E_NAVIGATION_FILTER = 869
G_DRAW_ENTITIES = true
G_FRUSTUM_CULLTING = true
G_DRAW_EFFECTS = true
G_SHADER_RELOAD = false
G_FRAMRATE_FIXED = -1
G_SHADERS_ACTIVE = true
G_DEBUG_DRAW_GRID = false
G_DEBUG_DRAW_LINES = true
T_TERRAIN_DRAW = true
T_TERRAIN_WIREFRAME_DRAW = false
G_CULLING_ACTIVE = true
G_TEXTURE_ARRAYS = false
G_AUTO_NORMALIZATION = true
G_DRAW_BY_SIDES = true
G_WIREFRAMED = false
G_TEXTURE_COMPRESSION_BLOCKS = false
G_TEXTURE_ARRAY_COMPRESSION = true
G_TEXTURE_ARRAY_MIPMAP = true
G_TEXTURE_MIPMAP = true
G_SHADOWS_VSM = false
S_PAUSED = false
S_SETTINGS_SHOW = false
MINIMAP_MODE = SMALL
SECTOR_INDICATION_MODE = INDICATION_ONLY
S_KEY_ALLOW_DUPLICATES = true
GIF_WIDTH = 640
GIF_HEIGHT = 640
GIF_FPS = 15
GIF_GUI = false
G_DEBRIS_THRESHOLD_MS = 4
S_INITIAL_SETTING = Single Player
S_GAME_MODE = Sandbox
G_BONE_ANIMATION = true
P_NT_DEBUG_ACTIVE = false
P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false
P_PHYSICS_DEBUG_ACTIVE = false
P_PHYSICS_DEBUG_MODE = 0
G_DEUBG_LINE_DRAWING_ACTIVATED = false
G_WINDOW_START_POSITION = center
G_DRAW_GUI_ACTIVE = true
G_DRAW_NO_OVERLAYS = false
G_PARTICLE_SORTING = true
P_PHYSICS_ACTIVATED = true
G_SMOKE_QUALITY = false
G_DRAW_STARS = true
G_DRAW_PASTE_PREVIEW = true
G_USE_SPRITE_VBO = true
S_TUTORIAL = false
G_AUTOSELECT_CONTROLLERS = true
S_INFO_DRAW = FPS_AND_PING
G_VBO_FLAG = STATIC
N_LAG_COMPENSATION = true
N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true
N_SERVER_TIME_UPDATE_FREQUENCE = 2000
M_TEXTURE_PACK_CONFIG_TOOL = ./data/textures/block/Default/64/
G_MIPMAP_LEVEL_MAX = 3
M_MOUSE_SENSITIVITY = 0.5
G_HIT_INDICATION_SIZE = 1.0
F_BLOOM = false
F_BLOOM_INTENSITY = 0.4
S_MOUSE_LOCK = true
G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true
G_DRAW_ALL_CONNECTIONS = false
G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER = false
S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL = true
S_ZOOM_MOUSEWHEEL = SLOTS
S_MOUSE_SHIP_INVERT = false
S_MOUSE_ALL_INVERT = false
S_USE_REGION_SIGNATURE_TEST = false
G_PREVIEW_TO_BUILD_BLOCK = true
S_EXIT_ON_ESC = false
G_USE_HIGH_QUALITY_ACKGROUND = false
G_DRAW_POPUPS = true
G_USE_VBO_MAP = true
G_DRAW_JUMP_OVERLAY = true
G_MAG_FILTER_LINEAR_BLOCKS = false
G_MAG_FILTER_LINEAR_GUI = false
G_MAX_BEAMS = 1024
SEGMENT_REQUEST_BATCH = 32
CLIENT_BUFFER_SIZE = 65536
ICON_BAKERY_SINGLE_RESOLUTION = 150
G_RAYTRACE_COUNT = 32
ICON_BAKERY_SINGLE_ICONS = false
G_MUST_CONFIRM_DETACHEMENT_AT_SPEED = 50.0
G_USE_SHADER4 = true
O_OCULUS_RENDERING = false
G_USE_VERTEX_LIGHTING_ONLY = false
CLIENT_TRAFFIC_CLASS = true
G_DRAW_SELECTED_BLOCK_WOBBLE = true
G_USE_TWO_COMPENENT_SHADER = false
A_FORCE_AUTHENTICATION_METHOD = -1
MIN_FFA = 2
B_UNDO_REDO_MAX = 30
N_ARTIFICIAL_DELAY = 0
SEGMENT_PIECE_QUEUE_SINGLEPLAYER = 32767
G_MAX_MISSILE_TRAILS = 128
G_USE_OCCLUSION_CULLING = false
C_AUTOASSIGN_WEAPON_SLOTS = false
G_DRAW_NT_STATS_OVERLAY = false
CLIENT_CUSTOM_TEXTURE_PATH = ./customBlockTextures
SECRET = none
USE_OPEN_AL_SOUND = true
LIMIT_FPS_UNFOCUS = true
GUI_USE_DISPLAY_LISTS = false
USE_GL_MULTI_DRAWARRAYS = false
USE_GL_MULTI_DRAWARRAYS_INITIAL_SET = false
CHAT_CLOSE_ON_ENTER = true
A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER = false
G_SHIP_INFO_ZOOM = 0
G_SINGLEPLAYER_CREATIVE_MODE = true
G_DRAW_LAG_OBJECTS_IN_HUD = false
G_SHOW_SYMMETRY_PLANES = true
LANGUAGE_PACK = english
DELETE_SEVER_DATABASE_ON_STARTUP = false
G_BASIC_SELECTION_BOX = false
OFFLINE_PLAYER_NAME = UK_IN_US
ONLINE_PLAYER_NAME =
SERVERLIST_COMPATIBLE = true
SERVERLIST_RESPONSIVE = true
SERVERLIST_FAVORITES = false
G_CUBE_LIGHT_NORMALIZER_NEW = false
SERVERLIST_LAST_SERVER_USED =
LAST_GAME = SP;World1;4242;UK_IN_US

Java Version (32bit)

Error: this Java instance does not support a 32-bit JVM.
Please install the desired version.

Java Version (64bit)

java version "1.8.0_60"
Java(TM) SE Runtime Environment (build 1.8.0_60-b27)
Java HotSpot(TM) 64-bit Server VM (build 25.60-b23, mixed mode)

Event Timeline

UK_IN_US created this task.May 22 2016, 7:33 AM
Restricted Application added a project: Issue Navigation. · View Herald TranscriptMay 22 2016, 7:33 AM
SmilingDemon shifted this object from the S1 Public space to the S3 Starmade space.May 22 2016, 8:55 AM
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon removed a project: Starmade.
SmilingDemon triaged this task as High priority.
Restricted Application added a subscriber: AndyP. · View Herald TranscriptMay 22 2016, 8:55 AM
Restricted Application edited projects, added Starmade; removed Issue Navigation. · View Herald TranscriptMay 22 2016, 8:56 AM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
AndyP moved this task from Unclassed to Archived on the Starmade board.Aug 26 2016, 10:43 AM