The local universe menu doesn't use the selected world to play in.
It always tries to use the one set in the server.cfg which is *world0* as default. If that doesn't exist, it makes a new one.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Singleplayer
- Reproducible
- Yes
- Last tested (version)
- 0.198.131
- Category
- Ingame GUI/HUD
- First occurrence (version)
- 0.198.128
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
- delete world0 if it's in your server database
- start any other SP world
- exit to main menu and world0 should be back (and you're also using that one)
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>