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major_payne (David)
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User Since
Jul 28 2015, 6:41 PM (485 w, 3 d)
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Recent Activity

Nov 6 2015

major_payne added a comment to T814: Transported astronaut position gets out of sync Client<->Server.

You'll notice in the new video posted:

Nov 6 2015, 5:23 PM · Game Development (Beta), CBS: Systems, Starmade
major_payne added a comment to T814: Transported astronaut position gets out of sync Client<->Server.

Nov 6 2015, 5:18 PM · Game Development (Beta), CBS: Systems, Starmade
major_payne added a comment to T814: Transported astronaut position gets out of sync Client<->Server.

If I enter a build block, I can manipulate blocks on the planet's structure. When I exit the build block, I still cannot manipulate anything in person. If I enter a ship core, then exit the ship core, I can now manipulate blocks again and use the transporter for a back-and-forth trip before the cycle repeats itself.

Nov 6 2015, 2:04 PM · Game Development (Beta), CBS: Systems, Starmade
major_payne added a comment to T814: Transported astronaut position gets out of sync Client<->Server.

This is happening on an Ubuntu Linux 64-bit server. The video will show you beaming from a docked platform on the planet, to a docked platform ~400m above. Both pads are technically docked to the planet. It always works the first time going pad a, to pad b, then back to pad a, but then stops functioning. The video shows me beaming from pad a, to pad b, removing blocks (successfully), then beaming back to pad a, then I cannot remove any blocks and the pad also will not function to let me transport.

Nov 6 2015, 2:02 PM · Game Development (Beta), CBS: Systems, Starmade
major_payne added a comment to T814: Transported astronaut position gets out of sync Client<->Server.

Nov 6 2015, 1:59 PM · Game Development (Beta), CBS: Systems, Starmade

Nov 4 2015

major_payne created T814: Transported astronaut position gets out of sync Client<->Server.
Nov 4 2015, 6:23 PM · Game Development (Beta), CBS: Systems, Starmade

Oct 13 2015

major_payne added a comment to T524: Weapons able to ignore line of sight if lag is involved.

Similar to @Phocian, I was standing inside of a tower attached to my homeworld. A turret from below the tower fired a missile salvo at a pirate ship when the tower was in its line-of-sight. I was killed inside the tower. So I assume the blast radius of the missiles penetrated the tower even though it's invulnerable (and has shields). Is this the desired effect? I know it's a friendly fire incident, but it shouldn't be happening through a structure that's invulnerable and/or shielded.

Oct 13 2015, 6:48 PM · Game Development (Alpha), CBS: Weapons, Starmade

Aug 10 2015

major_payne added a comment to T473: Latest update (0.19361) completely corrupted home sector..

@SmilingDemon - I've logged in several times after the second login, and it appears everything continues to work as normal. It looks like this happens to each player the first time they connect. The second and subsequent logins are normal.

Aug 10 2015, 11:16 AM · Engine, Starmade

Aug 8 2015

major_payne added a comment to T473: Latest update (0.19361) completely corrupted home sector..

I did @psycommando Test #4 - fresh install. However, I'm not familiar with how to load a map without causing an update/conversion...
This is the process I followed:

Aug 8 2015, 4:24 PM · Engine, Starmade

Aug 6 2015

major_payne added a comment to T473: Latest update (0.19361) completely corrupted home sector..

Here is the version 0.19361 map that shows the corruption in sector 8, 8, 5. The green planet Terra is now a large ball of light with a shop. The blue planet on the sector map was an ice world - it no longer exists when you fly to it.

Aug 6 2015, 6:08 PM · Engine, Starmade
major_payne added a comment to T473: Latest update (0.19361) completely corrupted home sector..

This is the version 0.19318 map that I have confirmed works from backup on Linux or Windows when using version 0.19318 of StarMade. I will post the version 0.19361 shortly, along with screenshots of the corrupted sector.

Aug 6 2015, 5:36 PM · Engine, Starmade
major_payne created T473: Latest update (0.19361) completely corrupted home sector..
Aug 6 2015, 5:33 PM · Engine, Starmade