User Details
- User Since
- Aug 25 2015, 7:40 PM (486 w, 4 d)
- Availability
- Available
Mar 1 2016
Its also been happening with heptas,recently, simply changing from one hepta to another (hull to standard or one color to another) will place the new block in default orientation.
Dec 21 2015
IMHO this is another example of a "bug" that should be left as a feature, risk vs reward.
Dec 20 2015
How about going from LOW to CLOSED ... this is one case where a "bug" *is* actually a desired feature 8-]
Dec 11 2015
I don't know if this will help but I've noticed that if after I enter an entity for the first time and enter the core, immediately exit (into stuck mode of course) re-enter the core from stuck then exit again (not stuck) I can enter and exit the core as often as I like without getting stuck again as long as I don't leave the entity itself.
Nov 24 2015
This also (and has for a while) occurs with corners, using remove/replace with corners usually requires going back and fixing them.
Leave it as is.
Since 498 patch getting stuck in core has for me become a almost sure thing, if I'm lucky I can get back in and then out to get free but OMG its tiresome.
Nov 15 2015
Re-color/change transporter pad and make it into a spawn point. C + V link Ship Core or Undeathinator to spawn pad, spawn or leaving core puts you on top of the pad. Now all we would have to do is make sure t here is a 2 block high open spot above the spawn pad.
Nov 12 2015
Between this and getting thrown in strange directions into your ships superstructure when leaving the core some days you want to throw something thru the screen, especially when the constantly repeated "just sit down first" not only doesn't always work but isn't always possible re:turrets.
Oct 13 2015
If people are using wireless (expensive in game overhead) to get rid of logic pipes wouldn't the concept of eliminating the pipes except in build mode do the job best?
Oct 4 2015
For me its happened with a ship designed and built in the shipyard.
Why was this downgraded? Missing entire chunks of ships isn't important?
Sep 25 2015
I've had this happen AFTER the ship was build and moved to its permanent dock. Came back the next day and the rear 50m of this ship was gone.
Sep 3 2015
Sep 2 2015
Well ... last night I took a chance and built a ship in the shipyard ... Bad choice on my part.
Aug 25 2015
I can also add that the turret blueprints I used were not created in the yard and work normally to spawn the turrets and do not disappear.
This "lost turret" issue also occurs with turrets constructed by themselves in shipyard from BP converted to design.