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Matt_Bradock (Matthew Bradock)
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User Details

User Since
Aug 2 2015, 10:46 PM (483 w, 1 d)
Availability
Available

Recent Activity

May 16 2017

Matt_Bradock added a comment to T2393: No sound, "Could not locate OpenAl libraries".

It was a redundant openal32.dll file in my system32 folder the game tried to call instead of the one in /Starmade/natives/windows/ folder. The redundancy caused everything to go nuts, renaming the redundant OpenAl32.dll solved both the sound and the FPS issue.

May 16 2017, 1:27 PM · Audio, Starmade

May 14 2017

Matt_Bradock added a comment to T2393: No sound, "Could not locate OpenAl libraries".

Adding error log{F17971}

May 14 2017, 8:56 PM · Audio, Starmade
Matt_Bradock created T2393: No sound, "Could not locate OpenAl libraries".
May 14 2017, 8:55 PM · Audio, Starmade

Oct 14 2016

Matt_Bradock added a comment to T1986: Rails stop working on entity and blueprint.

OK, so after conversing with AtraUnam about this, she also encountered the bug before and the only way to save something of the ship was taking the Data folder of the blueprint and replacing the Data folder of a blueprint of a core with it. Essentially deleting all block metadata and attached entities. That makes the rails work again, but resets all blocks connections and settings on the entity.
it also ONLY and EXCLUSIVELY happens on large entities with many docked entities. I suspect metadata corruption.

Oct 14 2016, 10:47 AM · CBS: Rails, Starmade

Oct 2 2016

Matt_Bradock added a comment to T1986: Rails stop working on entity and blueprint.

on the WIP blueprint there are 4 inner ship remotes in the 2nd quickbar. The first on the left was supposed to operate the shootout rail clock chain drive but I noticed the rail fail while trying to load the pendulum entity onto it. Second from the left should open the drive pods at the back of the ship, third is supposed to extend the docked reactors (which I removed after power aux update) and the last should open the missile silo doors on top of the ship, as well as the docking arms on the bottom.

Oct 2 2016, 11:36 PM · CBS: Rails, Starmade
Matt_Bradock created T1986: Rails stop working on entity and blueprint.
Oct 2 2016, 5:36 PM · CBS: Rails, Starmade

Sep 1 2016

Matt_Bradock added a comment to T1463: Mine the sector fleet function doesn't work proprely.
  • Small ships used (L13, W9 H7) with salvage comp linked to storage
  • After issuing order, drone fleet took position around asteroid then aligned orientation with the mothership, and did nothing but mimic its movements. Did not mine asteroid.
Sep 1 2016, 11:26 PM · Fleets, Starmade

May 27 2016

Matt_Bradock created T1493: Claimed system mining bonus doesn't apply properly.
May 27 2016, 7:49 PM · Fleets, Starmade

Dec 11 2015

Matt_Bradock created T980: Error: SocketException on server connection.
Dec 11 2015, 6:48 PM · Engine, Starmade

Dec 5 2015

Matt_Bradock added a comment to T784: entities entering boundary area of another large entity can cause client/server lag.

This has been around since far before the rail update. However, it became most apparent with the rails, due to effectively doubling the entity count for any ship with turrets.

Dec 5 2015, 1:10 AM · Game Development (Alpha), Physics, Starmade

Dec 3 2015

Matt_Bradock created T927: Data values reset on server restart.
Dec 3 2015, 12:25 AM · Engine, Starmade

Aug 8 2015

Matt_Bradock added a comment to T452: planet plate alignment odd when astronaut logout restart on planet surface.

Shattered Skies has a default block config, the only differences are sector sizes (and thus, weapon ranges) and warp gate ranges in the block config. Spawn is a custom-built island at 7 70 7 but the sector is locked with a warpgate leading to 2 2 2.

Aug 8 2015, 9:52 AM · Engine, Starmade
Matt_Bradock added a comment to T470: Starmade cannot be played fullscreen in Windows 10.

I also noticed that despite the graphicsinfo, and latest drivers installed, the game actually uses the integrated Radeon R4 on the CPU instead the dedicated R5 on the motherboard. Even setting javaw to high performance system in the CCC, doesn't seem to help in any way. I have seen this issue with other games that use OpenGL, like Minecraft or The Long Dark.

Aug 8 2015, 9:49 AM · Engine, Starmade

Aug 5 2015

Matt_Bradock added a comment to T470: Starmade cannot be played fullscreen in Windows 10.

Nope, stayed on primary display and desktop the whole time, didn't even have another display connected to my comp.

Aug 5 2015, 11:17 PM · Engine, Starmade
Matt_Bradock created T470: Starmade cannot be played fullscreen in Windows 10.
Aug 5 2015, 8:39 PM · Engine, Starmade

Aug 3 2015

Matt_Bradock added a comment to T452: planet plate alignment odd when astronaut logout restart on planet surface.

I'll try this using Spunkie's "unsafe" methods, also, since a server reboot happened between logout and login, that could also be interesting to try.

Aug 3 2015, 8:03 AM · Engine, Starmade
Matt_Bradock added a comment to T452: planet plate alignment odd when astronaut logout restart on planet surface.

Multiplayer, latest official release (right after updating, actually, last logout happened on previous release), clean new install, no devbuild ever used. Backup was used to restore the planet, no more experiments were made as it is a faction homebase and we didn't want to screw around with anything someone worked days for.

Aug 3 2015, 6:43 AM · Engine, Starmade

Aug 2 2015

Matt_Bradock reopened T452: planet plate alignment odd when astronaut logout restart on planet surface as "Open".

Needs to be reopened, these screenshots were made in last public release:

Aug 2 2015, 10:51 PM · Engine, Starmade