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Starmade | Glitches in tutorial
Closed, RejectedPublic

Description

Combining #2082 and #1833 here:
Typo in the beginning

at the start it talks about a green light ... that is a red one

Issue: When entering the ship for the first time, the tutorial refers to the old HUD's locations on the screen. This needs to be updated.

description incorrect with new GUI
Shields in amber on the left screen side
Hitpoint system got added - Structure and armor HP bars to the left
Power (blue) and speed (green) on the right side

Issue: The Controller System is introduced by NPC-02 immediately after he explains he is going to show how weapons works. It makes sense to the developer, but to the user, it seems like NPC-02 totally forgot what he was saying. I would try to reword this.
Thats still a bit unclear and a player may get confused.
Issue: After placing 6 cannon modules (he calls them barrels, he should be calling them modules), maybe name them "cannon barrel modules" to make clear Controller -> Module and name of this module is Cannon barrel.

Crafting:
"craft generics" Button - > "Craft generic resources" Button ? or is the Refine Raw Material the target
you have to guess what it expects you to do (placing ores in Refine Raw Material slot )
pressing either button does not continue the tutorial

after placing Basic Factory
" Press the Production button.." - > its the "Change Production" Button
Issue: at one point NPC-02 reference to a gravity module to use in case of a problem. first .. there is no need to the room is small enough to jump anywhere ... and there is no Gravity module around anyway.

Details

Commits
Restricted Diffusion Commit
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19266 (Dev)
Category
Typos/Content
First occurrence (version)
0.18997
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

SmilingDemon updated the task description. (Show Details)Jun 16 2015, 8:27 AM
SmilingDemon changed Category from none/unspecified to Typos/Content.
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon set First occurrence (version) to 0.18997.
SmilingDemon changed Reproducible from uncertain to Yes.
SmilingDemon set Last tested (version) to 0.19266 (Dev).
SmilingDemon edited a custom field.
SmilingDemon edited Serverconfig (server.cfg). (Show Details)
SmilingDemon edited Clientconfig (settings.cfg). (Show Details)
SmilingDemon added a subscriber: SmilingDemon.
SmilingDemon created this task.
SmilingDemon raised the priority of this task from to Low.
SmilingDemon changed the task status from Open to In Queue (Game).Jun 16 2015, 8:29 AM
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 16 2015, 8:29 AM

From T223 - better description
The assignment after harvesting the two ores, the instruction window at the top right says to open inventory and click the 'craft generics' button while this has to be 'Refine Raw Materials'
The "craft generics resources" button and the "craft basic factory" button were also named incorrectly in the pop-up menu and the one at the top right.

It also says press the "production" button while it should be "change production".
The messages also talk about a "graph" button while this is called "view production recipe" or in other cases "View graph to <button name>"

This can be confusing (and annoying) as it breaks the tutorial for players that press the wrong buttons and can't proceed to the next stage of the tutorial.

How to reproduce:

  1. do the tutorial
  2. rush through it till you reach NPC-05
  3. check all the button names that the tutorial wants you to use
SmilingDemon raised the priority of this task from Low to Normal.Jun 18 2015, 8:30 PM
schema added a commit: Restricted Diffusion Commit.Jun 24 2015, 8:50 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJun 24 2015, 8:50 PM
SmilingDemon changed the task status from Resolved to In Queue (Game).Jun 30 2015, 8:25 AM

sorry for further nitpicking ;)
Minor typo
NPC-002 Dialog :

On weapon linked weapons

In crafting


on exiting the tutorial and entering it again through the menu you can continue where you left.
BUT your inventory isnt stored again and you will keep everything you get from the tutorial guys, including the weapons

everything else from this Report was fixed

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptJun 30 2015, 8:25 AM
Restricted Application added a commit: Restricted Diffusion Commit.Jul 30 2015, 5:14 AM
Restricted Application changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJul 30 2015, 5:14 AM

The transparency issue should be considered separate from the tutorial issues.

All other issues should be fixed now.

SmilingDemon changed the task status from Resolved to In Queue (Game).EditedAug 1 2015, 2:59 PM

Everything typo etc. fixed including the transparency problem as part of T370 is guess.

But the reentering of the tutorial still gives you the ability to get a set of Weapons (no big deal i think, but depending on server setting not that great)
to reproduce

  1. enter tutorial -- and exit it after spawning behind npc 00
  2. enter tutorial through menu again - choose TutorialStartup
  3. you will retain your original Inventory !
  4. move through the station to the hand held weapons guy and talk to him. he gives aou a set of weapons
  5. exit the tutorial and see that you still have those weapons
  6. repeat 2.-5. as often as you like to accumulate weapons

a more critical problem i only just found while testing this:

  1. enter tutorial
  2. close game
  3. restart and spawn (you are still in the Tutorial area)
  4. restarting or exiting the tutorial will end in a game that isnt responding anylonger
Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptAug 1 2015, 2:59 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 10:55 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.

Found by Jananton:

the conversation by NPC 03 is wrong
he already talks about Cannon - Missile combo while he should get you to connect two cannon blocks to one cannon computer

First time this apears and everything that follows is wrong some how (because that is already the next task)

AndyP mentioned this in Unknown Object (Maniphest Task).Jan 29 2016, 4:20 PM
AndyP added a parent task: Unknown Object (Maniphest Task).
lancake added a subscriber: lancake.Jun 5 2016, 9:26 PM
lancake closed this task as Rejected.

-rejected-

Not relevant anymore.

Restricted Application removed a project: Game Development. · View Herald TranscriptJun 5 2016, 9:26 PM
Restricted Application added a project: Typos. · View Herald TranscriptMar 10 2017, 6:33 PM