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e4278 (Joe Smith)
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User Details

User Since
Aug 22 2015, 4:51 PM (480 w, 2 d)
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Recent Activity

Aug 8 2016

e4278 added a comment to T1801: Editing "HpConditionTriggerList" with customBlockBehaviorConfig.xml results in a failed merge.

Config and log attached.

Aug 8 2016, 4:10 PM · Engine, Game Development, Starmade
e4278 created T1801: Editing "HpConditionTriggerList" with customBlockBehaviorConfig.xml results in a failed merge.
Aug 8 2016, 4:08 PM · Engine, Game Development, Starmade

Sep 5 2015

e4278 added a comment to T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities..

Tested again as of v0.19428.
For me it still happens consistently with shadows enabled and not at all when shadows are disabled.
It's the first switch from flight mode to build mode that seems to trigger it.

Sep 5 2015, 9:22 PM · Engine, Starmade

Sep 3 2015

e4278 added a comment to T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities..

Andy,
Now that i know what I'm looking for I can see it starts happening the first time I switch from flight mode to build mode (only when shadows are enabled) and it is pretty consistent.
The problem is not only limited to build mode though. I've seen the effect when in flight mode too.

Sep 3 2015, 11:22 PM · Engine, Starmade
e4278 created T612: Ships created in shipyards lose Transporter target.
Sep 3 2015, 11:12 PM · Game Development (Beta), CBS: Shipyards, Starmade

Sep 2 2015

e4278 added a comment to T551: Turrets are not saved and linked correctly in shipyards.

As of v0.19242 I'm still having a ton of problems with the rail docked parts of this ship:

Sep 2 2015, 7:24 PM · CBS: Shipyards, Starmade

Aug 23 2015

e4278 added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

Small update: I think I found out what is triggering the lighting issue.

Aug 23 2015, 8:56 PM · Engine, Starmade
e4278 added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

AndyP,
I just tried a fresh installation and I can still see the standard hull texture issues and beacon issue (though neither quite as severe as the images posted above). The overbright lighting hasn't appeared yet, but that is an intermittent issue so I can't be sure that it won't come back again without more testing.

Aug 23 2015, 5:47 PM · Engine, Starmade
e4278 added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

I'm experiencing the same issues as described above with standard armor and beacons, but none of the others.

Aug 23 2015, 4:42 AM · Engine, Starmade