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Andir (Nicholas Schubach)
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User Details

User Since
Dec 5 2015, 12:53 PM (465 w, 3 d)
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Recent Activity

Dec 21 2015

Andir added a comment to T958: Locking missiles do no damage to pirates that cross sector boundaries..

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Dec 21 2015, 10:03 PM · Game Development (Alpha), CBS: Weapons, Starmade
Andir added a comment to T958: Locking missiles do no damage to pirates that cross sector boundaries..

I don't think it matters, but Debian linux server with Windows Clients.

Dec 21 2015, 10:10 AM · Game Development (Alpha), CBS: Weapons, Starmade
Andir added a comment to T958: Locking missiles do no damage to pirates that cross sector boundaries..

The ping were pretty low... it's a server on the same network <1ms gigabit. Can you test a ship in your sector, flying to another sector and the locked on volley is released? It's a very common thing and I don't know how else to help. My sector sizes are all at 2.5k (not sure what default is, but we were adjusting the sector sizes to make ships stay in the same sector for longer) and/because we get this all the time.

Dec 21 2015, 10:09 AM · Game Development (Alpha), CBS: Weapons, Starmade

Dec 20 2015

Andir added a comment to T958: Locking missiles do no damage to pirates that cross sector boundaries..

The thing is... I've had it occur within 300m because the mob was in another sector. After not seeing the damage, I flew forward toward the enemy and had the stutter you get from crossing a sector boundary.

Dec 20 2015, 4:24 PM · Game Development (Alpha), CBS: Weapons, Starmade

Dec 19 2015

Andir created T1005: Linux update gets stuck after checking version.txt and does not close.
Dec 19 2015, 6:32 PM · Starmade

Dec 6 2015

Andir added a comment to T950: Moving entities are not un-docked using rail activation.

This is a single straight rail that has an entity moving on it. This is unrelated to the transfer entity to another entity via rails experiment I was playing with except that I initially tried to make two parallel rails, undock one that was moving and I was attempting to have it somehow collide with another rail. Ignoring the collision thing, this is about undocking moving entities on a rail.

Dec 6 2015, 5:47 AM · CBS: Rails, Starmade
Andir added a comment to T950: Moving entities are not un-docked using rail activation.

I have an activation block touching the rail block, I connect that activation block to a button that is away from the rail. The button is then linked to the rail to send the activation. When an entity is moving on the rail and it triggers the activation, it then triggers the button which activates the rail to undock the entity. It does not undock. I tried linking it to the rail that it is coming from and the rail it's going to. Neither worked.

Dec 6 2015, 5:38 AM · CBS: Rails, Starmade
Andir created T959: Storage cannot be connected to a Rail Turret Axis..
Dec 6 2015, 5:34 AM · Game Development (Beta), CBS: Functional, Feature, Starmade
Andir created T958: Locking missiles do no damage to pirates that cross sector boundaries..
Dec 6 2015, 3:28 AM · Game Development (Alpha), CBS: Weapons, Starmade

Dec 5 2015

Andir renamed T950: Moving entities are not un-docked using rail activation from Magnetic docking is re-docking an entity after activating a rail to undock it (essentially, mag docks break logic undocking) to Moving entities are not un-docked using rail activation.
Dec 5 2015, 1:20 PM · CBS: Rails, Starmade
Andir updated the task description for T950: Moving entities are not un-docked using rail activation.
Dec 5 2015, 1:13 PM · CBS: Rails, Starmade
Andir created T950: Moving entities are not un-docked using rail activation.
Dec 5 2015, 1:07 PM · CBS: Rails, Starmade