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Starmade | chamber capacity can be confusing
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Description

Main problem that me and others have, is that you do not know how much capacity something will take before using it/trying it out.

I could give some examples of what could help/work although it might be better to just talk to kupu about that.
Summation of what needs to show capacity usage:

  1. Level down / up button should show how much extra capacity it will take to do that action
  2. Each currently specified chamber should indicate how much it uses
  3. Full tree should display the same, might not be a bad idea to also show how much capacity is needed to get to a specific node. Depends on how it is done.

On top of that, X% RC used does not go beyond 100%. The game will tell you that you went "over capacity" but you still see 100% so for all you know, you're still just within limits.
The example below, is 105% RC used

Something like this would make more sense to me:

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
none/unspecified
Reproducible
Yes
Last tested (version)
0.200.228
Category
Ingame GUI/HUD
First occurrence (version)
0.200.219
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this block with the file content,
but do not remove the first and last line.
Before using the paste function,
mark the area from the opening angle bracket to the closing angle bracket>
Clientconfig (settings.cfg)
<replace this block with the file content,
but do not remove the first and last line.
Before using the paste function,
mark the area from the opening angle bracket to the closing angle bracket>

Related Objects

Event Timeline

lancake created this task.Dec 6 2017, 3:53 PM
lancake created this object in space S3 Starmade.
lancake created this object with visibility "Public (No Login Required)".
lancake created this object with edit policy "Starmade (Project)".
Restricted Application edited projects, added Issue Navigation, Dev-Return; removed Game Development. · View Herald TranscriptDec 6 2017, 3:53 PM
Restricted Application added a subscriber: AndyP. · View Herald Transcript
lancake changed the task status from Open to In Queue.Dec 6 2017, 4:00 PM
Restricted Application edited projects, added Game Development, GUI/HUD; removed Dev-Return, Issue Navigation. · View Herald TranscriptDec 6 2017, 4:00 PM
schema changed the task status from In Queue to Resolved.Dec 6 2017, 8:36 PM
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptDec 6 2017, 8:36 PM
lancake closed this task as Closed.

-QA Testing-

Everything crucial was addressed, looks good to me.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptDec 8 2017, 11:30 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
lancake changed Reproducible from uncertain to Yes.Dec 8 2017, 11:30 PM
lancake changed Last tested (version) from 0.200.219 to 0.200.228.