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Starmade | module charge does not update after editing chambers/reactor
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Description

If you enable multi charge and charge up till that amount, you can revert the multi chamber and still have that amount of charges to work with.
It does get set to the correct amount after using the module, but you already used it once by then so you always get 1 extra charge.

That's however a minor issue, you could for example swap out chambers quite fast and get benefits you then revert later on. Power efficiency 3 to charge fast, then reverting it out for Jump distance 3 to jump far. Takes only a few seconds.
Seems to me that the safest choice, is to always discharge every module completely, including weapons, after changing your reactor setup or switching reactors.

This should not discharge from combat damage though, or at least not like this.

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.200.228
Category
Control Block System: Functional
First occurrence (version)
0.200.215
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this block with the file content,
but do not remove the first and last line.
Before using the paste function,
mark the area from the opening angle bracket to the closing angle bracket>
Clientconfig (settings.cfg)
<replace this block with the file content,
but do not remove the first and last line.
Before using the paste function,
mark the area from the opening angle bracket to the closing angle bracket>

Event Timeline

lancake created this task.Dec 5 2017, 3:48 PM
lancake created this object in space S3 Starmade.
lancake created this object with visibility "Public (No Login Required)".
lancake created this object with edit policy "Starmade (Project)".
Restricted Application edited projects, added Issue Navigation, Dev-Return; removed Game Development. · View Herald TranscriptDec 5 2017, 3:48 PM
Restricted Application added a subscriber: AndyP. · View Herald Transcript
lancake changed the task status from Open to In Queue.Dec 5 2017, 3:48 PM
schema added a commit: Restricted Diffusion Commit.Dec 5 2017, 6:20 PM
schema changed the task status from In Queue to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptDec 5 2017, 6:20 PM
lancake closed this task as Closed.

-QA Testing-

Fix confirmed.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptDec 8 2017, 6:10 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
lancake changed Last tested (version) from 0.200.215 to 0.200.228.Dec 8 2017, 6:10 PM