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Starmade | Power Bar issues
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Description

4 issues

Issue 1

Messages get in front of it. When you need it the most, it's usually obscured. At a high enough resolution, it usually doesn't get in the way. 1600 x 900 though is already small enough where a single message obscures it completely.


Issue 2

When multiple power consumers need power, the whole list will vary in height and position constantly. Making it one item longer/shorter and it ends up to be unreadable. It also seems to indent differently causing it to jump back and forth.

The following example has 3 active consumers in the following priority: Thrusters -> Shields -> Jump Drive. It switches between both constantly when all 3 of these are under constant usage.

Another example would be this one: Thrusters -> Shields -> Cannons. (Jumpdrive is not used here)

Note that there's also 2 different indentations between the 1st and 2nd example.


Issue 3

Related to the 2nd issue, but it seems to display 0% powered in the priority list, even if you're not trying to use them right now.

  1. Jump Drive
  2. Scanner
  3. Stealth
  4. Docks

Neither of those 4 were in use, yet tried to display all the same.


Issue 4

X at Y% usage displays an incorrect percentage, seems it shows the powered decimal and the value * 100.
Example: Something that is ~20% powered will display as 0.2%


Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.200.211
Category
Ingame GUI/HUD
First occurrence (version)
0.200.1xx
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. Use this ship to reproduce:
  2. Use (charge) jump drive and move at the same time for Issue 2, remove cannon computer to exclude it as a consumer
  3. Use the cannon computer and move at the same time for Issue 3
Tester information (Internal use only)

Partial fix, power usage % is correct now and the messages don't obstruct anything anymore.

Remaining issues:


Issue 2

When multiple power consumers need power, the whole list will vary in height and position constantly. Making it one item longer/shorter and it ends up to be unreadable. It also seems to indent differently causing it to jump back and forth.

The following example has 3 active consumers in the following priority: Thrusters -> Shields -> Jump Drive. It switches between both constantly when all 3 of these are under constant usage.

Another example would be this one: Thrusters -> Shields -> Cannons. (Jumpdrive is not used here)

Note that there's also 2 different indentations between the 1st and 2nd example.


Issue 3

Related to the 2nd issue, but it seems to display 0% powered in the priority list, even if you're not trying to use them right now.

  1. Jump Drive
  2. Scan
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Related Objects

StatusAssignedTask
Closedlancake
Closedlancake

Event Timeline

lancake created this task.Dec 1 2017, 5:07 PM
Restricted Application added a project: GUI/HUD. · View Herald TranscriptDec 1 2017, 5:07 PM
lancake edited Steps to reproduce. (Show Details)Dec 1 2017, 5:09 PM
lancake updated the task description. (Show Details)Dec 1 2017, 5:18 PM
schema changed the task status from In Queue to Resolved.Dec 2 2017, 12:06 PM
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptDec 2 2017, 12:06 PM
Restricted Application added a subscriber: AndyP. · View Herald Transcript
lancake changed the task status from Resolved to In Queue.Dec 2 2017, 3:24 PM

-QA Testing-

Partial fix, power usage % is correct now and the messages don't obstruct anything anymore.

Remaining issues:


Issue 2

When multiple power consumers need power, the whole list will vary in height and position constantly. Making it one item longer/shorter and it ends up to be unreadable. It also seems to indent differently causing it to jump back and forth.

The following example has 3 active consumers in the following priority: Thrusters -> Shields -> Jump Drive. It switches between both constantly when all 3 of these are under constant usage.

Another example would be this one: Thrusters -> Shields -> Cannons. (Jumpdrive is not used here)

Note that there's also 2 different indentations between the 1st and 2nd example.


Issue 3

Related to the 2nd issue, but it seems to display 0% powered in the priority list, even if you're not trying to use them right now.

  1. Jump Drive
  2. Scanner
  3. Stealth
  4. Docks

Neither of those 4 were in use, yet tried to display all the same.


Issue 3
Current power storage and consumption values overlap with each other.


Restricted Application edited projects, added Game Development, QA-Return; removed Quality Assurance. · View Herald TranscriptDec 2 2017, 3:24 PM
lancake edited Tester information (Internal use only). (Show Details)Dec 2 2017, 3:24 PM
lancake changed Last tested (version) from 0.200.198 to 0.200.211.
schema changed the task status from In Queue to Resolved.Dec 2 2017, 4:02 PM
Restricted Application edited projects, added Quality Assurance; removed QA-Return, Game Development. · View Herald TranscriptDec 2 2017, 4:02 PM
lancake closed this task as Closed.

-QA Testing-

Good enough, I think it can be improved somewhat still but it's definitely usable now.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptDec 9 2017, 3:35 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript