Version 5 vs 6
Version 5 vs 6
Content Changes
Content Changes
= Overview
Issue navigation is the incoming part of our issue.
Classing and routing issues to the right team helps the customers or reporters to get their problems solved.
= Workflow
Where are the issues that need someone forwarding them?
{F62}
now click on the box showing "Workflow Issue Navigation"
{F64}
Now, you should see the "Issue Navigation Workboard"
{F66}
= Validating an Issue
Reports that need to be validated, are in the 'Workflow Issue Navigation' (see above)
It is now up to you, to do a sanity check on this report.
Things you should check in any case:
==== Duplicate
- Do we already have an issue handling this case?
search for a few relevant words that are related to that issue
==== Subject
- Does the subject describe the issue in short and have all information you need to recognize it?
==== Description
- Can you easily imagine and understand the steps you need to trigger the bug?
==== Priority
- Does it match the Priority classification matrix?
==== Gamemode
- Does the gamemode match the description?
==== Additionals
- Is there information about java-version or OS that may be required?
(Especially on issues with the launcher itself or weird error-messages)
==== Attached Files
- are files attached in a quickly accessible format?
Bad: .zip files instead of direct logs
Good: log.x.txt directly attached
But keep effort vs. use in mind!
Do not upload 5 logs of 4MB each when they are zipped only 500kb.
In this case, its easier to quote a part of the log (~20-30 lines) into the comment.
==== Client state
- Does the client seem to be unmodified?
Having someone state he has a fresh installation
and the startup tells there were 200 blueprints processed is easy to see,
and can really save a lot of work -
tell user to re-add logs of a Predictable Game State then
==== Category
- Can you set it to match a category?
This may also be added after reproducing it
== Missing anything?
Show you are now picking this up for requesting feedback. Drag it into the "feedback" coloumn.
{F96}
And open the issue by clicking the title.
Scroll to the end and
{F98}
Select "Reassign / Claim" on the new input screen (red arrow).
Add the reporter in the "Assigned to" (green arrow) field.
now hit 'Submit'.
== All seems fine?
Drag it into the "Open for Testing" coloum.
{F100}
= Confirm an Issue
Ready for ingame testing?
Get a predictable game-state and start picking up an issue from "Open / Validated".
= Overview
Issue navigation is the incoming part of our issue.
Classing and routing issues to the right team helps the customers or reporters to get their problems solved.
= Workflow
Where are the issues that need someone forwarding them?
{F62}
now click on the box showing "Workflow Issue Navigation"
{F64}
Now, you should see the "Issue Navigation Workboard"
{F66}
= Validating an Issue
Reports that need to be validated, are in the 'Workflow Issue Navigation' (see above) in the Coloumn "New / Unconfirmed"
{F102}
It is now up to you, to do a sanity check on this report.
Things you should check in any case:
==== Duplicate
- Do we already have an issue handling this case?
search for a few relevant words that are related to that issue
==== Subject
- Does the subject describe the issue in short and have all information you need to recognize it?
==== Description
- Can you easily imagine and understand the steps you need to trigger the bug?
==== Priority
- Does it match the Priority classification matrix?
==== Gamemode
- Does the gamemode match the description?
==== Additionals
- Is there information about java-version or OS that may be required?
(Especially on issues with the launcher itself or weird error-messages)
==== Attached Files
- are files attached in a quickly accessible format?
Bad: .zip files instead of direct logs
Good: log.x.txt directly attached
But keep effort vs. use in mind!
Do not upload 5 logs of 4MB each when they are zipped only 500kb.
In this case, its easier to quote a part of the log (~20-30 lines) into the comment.
==== Client state
- Does the client seem to be unmodified?
Having someone state he has a fresh installation
and the startup tells there were 200 blueprints processed is easy to see,
and can really save a lot of work -
tell user to re-add logs of a Predictable Game State then
==== Category
- Can you set it to match a category?
This may also be added after reproducing it
== Missing anything?
Show you are now picking this up for requesting feedback. Drag it into the "feedback" coloumn.
{F96}
And open the issue by clicking the title.
Scroll to the end and
{F98}
Select "Reassign / Claim" on the new input screen (red arrow).
Add the reporter in the "Assigned to" (green arrow) field.
now hit 'Submit'.
== All seems fine?
Drag it into the "Open for Testing" coloum.
{F100}
= Confirm an Issue
Ready for ingame testing?
Get a predictable game-state and start picking up an issue from "Open / Validated".
= Overview
Issue navigation is the incoming part of our issue.
Classing and routing issues to the right team helps the customers or reporters to get their problems solved.
= Workflow
Where are the issues that need someone forwarding them?
{F62}
now click on the box showing "Workflow Issue Navigation"
{F64}
Now, you should see the "Issue Navigation Workboard"
{F66}
= Validating an Issue
Reports that need to be validated, are in the 'Workflow Issue Navigation' (see above) in the Coloumn "New / Unconfirmed"
{F102}
It is now up to you, to do a sanity check on this report.
Things you should check in any case:
==== Duplicate
- Do we already have an issue handling this case?
search for a few relevant words that are related to that issue
==== Subject
- Does the subject describe the issue in short and have all information you need to recognize it?
==== Description
- Can you easily imagine and understand the steps you need to trigger the bug?
==== Priority
- Does it match the Priority classification matrix?
==== Gamemode
- Does the gamemode match the description?
==== Additionals
- Is there information about java-version or OS that may be required?
(Especially on issues with the launcher itself or weird error-messages)
==== Attached Files
- are files attached in a quickly accessible format?
Bad: .zip files instead of direct logs
Good: log.x.txt directly attached
But keep effort vs. use in mind!
Do not upload 5 logs of 4MB each when they are zipped only 500kb.
In this case, its easier to quote a part of the log (~20-30 lines) into the comment.
==== Client state
- Does the client seem to be unmodified?
Having someone state he has a fresh installation
and the startup tells there were 200 blueprints processed is easy to see,
and can really save a lot of work -
tell user to re-add logs of a Predictable Game State then
==== Category
- Can you set it to match a category?
This may also be added after reproducing it
== Missing anything?
Show you are now picking this up for requesting feedback. Drag it into the "feedback" coloumn.
{F96}
And open the issue by clicking the title.
Scroll to the end and
{F98}
Select "Reassign / Claim" on the new input screen (red arrow).
Add the reporter in the "Assigned to" (green arrow) field.
now hit 'Submit'.
== All seems fine?
Drag it into the "Open for Testing" coloum.
{F100}
= Confirm an Issue
Ready for ingame testing?
Get a predictable game-state and start picking up an issue from "Open / Validated".