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Apr 29 2016

megashub added a comment to T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails .

@lancake Your thoughts?

Apr 29 2016, 2:36 PM · Fleets, Starmade

Apr 25 2016

megashub added a comment to T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails .
In T1238#53620, @Keptick wrote:The drones most likely turn to properly orient their docker with the pickup rail, since that's what actually "connects", not when the drone touches the pickup point.
Apr 25 2016, 10:20 PM · Fleets, Starmade
megashub added a comment to T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails .

Those are some really short pickup rail lines in your gif... I would try making them longer.

Apr 25 2016, 5:36 PM · Fleets, Starmade

Apr 24 2016

megashub added a comment to T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails .

Before I go cluttering up the bug tracker, I wanted to ask here as a comment first.

Apr 24 2016, 8:36 PM · Fleets, Starmade

Mar 7 2016

megashub added a comment to T1045: activation gates don't trigger for docked entities.

In light of the new fleet pickup rail system, crushing this bug would make automating hangar doors much cleaner.

Mar 7 2016, 3:45 AM · Game Development (Beta), Logic, Starmade