Experimented a bit more to try to figure out the problem, the orientation is only not mirrored if I am replacing cubes with a block that has orientation. If I have wedges that are already mirrored then when I replace them with the proper lines of symmetry still in place it works. For some reason the rotation information isn't conveyed when the block being replaced is a cube. (Let me know if I haven't made sense and I'll take some screenshots or make a GIF and it should make more sense.)
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Oct 23 2016
Oct 23 2016
Shadow2lead added a comment to T2020: Replacing blocks does not mirror the orientation on symmetry planes.
Oct 20 2016
Oct 20 2016
Shadow2lead added a comment to T2020: Replacing blocks does not mirror the orientation on symmetry planes.
Yes, I've now tried turning it off, but the same problem happens.
Oct 19 2016
Oct 19 2016
Shadow2lead edited SMC-Report on T2020: Replacing blocks does not mirror the orientation on symmetry planes.
Oct 18 2016
Oct 18 2016
Shadow2lead renamed T2020: Replacing blocks does not mirror the orientation on symmetry planes from Replace + Symmetry Does Not Work to Replace + Symmetry Does Not Mirror Orientation.
Aug 13 2016
Aug 13 2016
Jul 18 2016
Jul 18 2016
I just loaded my game again. When loading and pasting from the template all 9 display modules are now displaying the correct text. However, still only 8 of the 9 original display modules have the text and none of the duplicates that I pasted yesterday.