1. Create a ship core with a computer beam and a single beam module attached and some power
2. Create a target ship in the front with a full shield, without regeneration, and with a display in the front with `[shield]`
3. Shoot the target once.
You will see that the beam discharges in 1 second (as per specs in weapon menu), but the shield decreases by 40 (4 ticks of 10 DPTick each), when the specs state a 0.2 tick rate (i.e. 5 ticks/second).
So, either the 0.2 tick rate is wrong and should be 0.25 (salvage is 0.03 so second digit is not being rounded down), or, my suspect, one of the ticks is not being applied in the discharge time.
The power consumed (measured by putting a display in the first ship close to the camera with a `[power]` and removing all power reg of the ship) after a full cycle of the weapon is 400, even though the specs claim 500 (I suspect 100/0.2).
I've tested this behaviour on both an internet server (starside) and on a local server.
This may be a problem in the whole tick/second system.