It seems if a rail is also being used, it will cause some sort of false positive with invalid links and removes them. Not always immediately though but after a restart or unloading/loading the client, they should definitely be gone.
false positive
```
java.lang.Exception: WARNING: Irregular block connected to rail speed: (21, 17, 10)[Storage]o[FRONT][active][50hp][BLOCK]; Removing Connection
at org.schema.game.common.controller.elements.rail.speed.RailSpeedCollectionManager.checkAllConnections(RailSpeedCollectionManager.java:97)
at org.schema.game.common.controller.elements.rail.speed.RailSpeedElementManager.getRailSpeedForTrack(RailSpeedElementManager.java:53)
at org.schema.game.common.controller.rails.RailController.handleRailAutoMovementDecision(RailController.java:1196)
at org.schema.game.common.controller.rails.RailController.update(RailController.java:890)
at org.schema.game.common.controller.SegmentController.updateLocal(SegmentController.java:2732)
at org.schema.game.common.controller.SendableSegmentController.updateLocal(SendableSegmentController.java:403)
at org.schema.game.common.controller.EditableSendableSegmentController.updateLocal(EditableSendableSegmentController.java:1168)
at org.schema.game.common.controller.Ship.updateLocal(Ship.java:493)
at org.schema.game.server.controller.GameServerController.update(GameServerController.java:1366)
at org.schema.schine.network.server.ServerController.run(ServerController.java:275)
at java.lang.Thread.run(Thread.java:745)
```
Could also be related to T2323 since both issues are overlapping a bit.
Putting in queue.