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The local universe menu doesn't use the selected world to play in. It always tries to use *world0* and if that doesn't exist, it makes a new one.
The local universe menu doesn't use the selected world to play in. It always tries to use the one set in the server.cfg which is *world0* as default. If that doesn't exist, it makes a new one.
The local universe menu doesn't use the selected world to play in. It always tries to use
the one set in the server.cfg which is
*world0* a
nd i
s default. I
f that doesn't exist, it makes a new one.
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