The enable/disable all AI in the structure menu only enables (and sets the type to turret) for the last chain on a turret axis.
This works for most applications but turrets docked on turrets would not enable properly.
Setting the type also only works for turrets, its impossible to activate drones via the structure menu (still possible via logic)
Possible solution:
- Enable AI for **all entities** that have a bobby AI module on them, this includes all - types of docks: turret/rail basic/rotator/...
- Do **not** change the AI 'type' of those entities