# Make a lockable missile, preferable with multiple outputs as that makes it easier to see the result
# Make a 2 targets:
## A target that has only/mostly systems (thrusters, power)
## A target that only has hull (make a station, as the ship core also counts as a system it seems)
# Lockon to each target and fire
the target with systems gets targeted properly
the one with only hull, doesn't and the missile should completely miss and head for some invisible target nearby.
You can also do a mix of systems and hull when using a missile launcher with multiple outputs. You'll see most missiles head for systems, and the ones that don't just miss completely.