There are a few typos and spelling/grammar mistakes in Starmade. All other content/typo tasks we have will be merged into this one **if it can be changed in the language editor**.
Dev build 0.19442 will have display numbers for each line in the language editor. If you find a mistake, name the:
- number in bold
- its original content with the mistake in bold
- the corrected version
---
##Main List##
**0016**
**Funal** Trap
Fungal Trap
**0245**
The Cloaker is capable of rendering **anobject** completely invisible
The Cloaker is capable of rendering an object completely invisible
**1113**
As a single **bock** this module works like a docking module.
As a single block this module works like a docking module.
**1115**
This is **a** rail docking module. It is used to dock to a **basic rail**, a **rail rotator**, or a Rail Turret Axis.
This is the rail docking module. It is used to dock to a Rail Basic, a Rail Rotator, or a Rail Turret Axis.
**1117 & 1127**
The degree of rotation can be modified by connecting **activation blocks Connect from the rail rotator up to 9 activation blocks.**
The degree of rotation can be modified by connecting up to 9 Activation Blocks to the Rail Rotator.
**1117 & 1127**
**Nine** active blocks will result in a constant rotation.
9 active blocks will result in a constant rotation.
**1119**
A **R**ail axis
A rail axis
**1125**
Wireless blocks can be linked between **seperate** entities using **C & V** to connect them.
Wireless blocks can be linked between separate entities using $SELECT_MODULE & $CONNECT_MODULE or the Marker Beam to connect them.
**1129**
This logic block can be named and assigned **in** the weapons bar
This logic block can be named and assigned to the weapons bar
**1131**
the rail movement will slow down **immensly**
the rail movement will slow down immensely
**1133**
Using shift+V in build mode will add all touching rail blocks in the same direction.
Using shift+$SELECT_MODULE in build mode will add all touching rail blocks in the same direction.
//shift is hardcoded
**1133**
**So** 5 active and 5 inactive is 50% of max speed, the same as 100 active and 100 inactiv**e**
5 active and 5 inactive is 50% of max speed, the same as 100 active and 100 inactive.
**1141**
A wedge **of sturdy** scaffolding structure.
A wedge of a sturdy scaffolding structure.
**1143**
just hit **‘R’** (Activate/Open) on the shipyard
just hit $ACTIVATE (Activate/Open) on the shipyard computer
**1143**
Link the computer and modules using C and V.
Link the computer and modules using $SELECT_MODULE and $CONNECT_MODULE.
**1147**
You can orientate this block in all 24 directions like **a** rail block.
You can orientate this block in all 24 directions like any rail block.
**1169**
Once placed, you can select/deselect it with C, and link Cannon Barrels using V
Once placed, you can select/deselect it with $SELECT_MODULE, and link Cannon Barrels using $CONNECT_MODULE
**1175**
Solid **R**ock.
Solid rock.
**1188**
Turret Docking **Unit**
Turret Docking Module
**1189**
thus enabling turret **capabilites**.
thus enabling turret capabilities.
//Might need a better description
**1207**
C
$SELECT_MODULE
//needs better description
**1207**
V
$CONNECT_MODULE
//needs better description
**1209**
A type of vegetation covered **in** sharp spines.
A type of vegetation covered with sharp spines.
**1243**
On your travels you will probably encounter us in **one or another way**.
On your travels you will probably encounter us in one way or another.
**1243**
While we are by **priciple** neutral
While we are by principle neutral
**1244**
I want to know more about the **traiding guild**
I want to know more about the Trading Guild.
**1249**
You don't have enough **money**
You don't have enough money!
**1250**
You can't have more **crew**
You can't have more crew!
**1251**
Thank **you**
Thank you!
**1252, 1264, 1265, 1267->1275**
Please wait! I'm currently **Calculating**
Please wait! I'm currently calculating.
**1253**
Yes
Yes.
**1254**
No
No.
**1255, 1288**
I want to know something else.
**1256->1259**
What do you need
What do you need?
**1266**
The **pirates** are the pest of the universe.
The Pirates are the pest of the universe.
**1266**
It's better to not engage **then** unless you absolutely must.
It's better to not engage them unless you absolutely must.
**1266**
You can outrun the pirates **and** they usually stop pursuing if you get 1-2 sector clicks away.
You can outrun pirates as they usually stop pursuing if you get 1-2 sector clicks away.
**1277**
Tell me about **pirates**
Tell me about pirates.
**1280**
I need something for my **suit**
I need something for my suit.
**1281**
I need a **weapon**
I need a weapon.
**1282**
I need a support tool
I need a support tool.
**3253**
SERVER: Cannot **affor** recipe
SERVER: Cannot afford recipe
**3332**
Millions of voices suddenly
cried out in terror
and were suddenly **silenced**
Millions of voices suddenly
cried out in terror
and were suddenly silenced.
---
##This is the list for inconsistencies and spelling mistakes that happen more than once:##
**$ARMOUR%Armor** $HP HP
$ARMOUR% **Armor** $HP HP
$ARMOUR% Armour $HP HP
**honored**
honoured
**Flashlight**
Torch
Cubatoms of pure **metalic** Hylat float suspended within this capsule.
Cubatoms of pure metallic Hylat float suspended within this capsule.
A carnivorous plant that lures **it's** prey
A carnivorous plant that lures its prey
complex **crystaline** composition
complex crystalline composition
**can used** to create doorways that can be opened or closed by the player
can be used to create doorways that can be opened or closed by the player
**a**ctivation **b**locks
Activation Blocks
**redish**
reddish
**the traiding guild**
the Trading Guild**0020**
PlexLander
Plex Lander
**0100**
**RadarJammer**
Radar Jammer
**0185**
Press **X** with a Ship Core anywhere in your inventory
Press $SPAWN_SHIP with a Ship Core anywhere in your inventory
**0245**
The Cloaker is capable of rendering **anobject** completely invisible
The Cloaker is capable of rendering an object completely invisible
**0309**
Press $ACTIVATE **toOpen/Close**
Press $ACTIVATE to open/close
//lacking space+false case
**0363**
Wood**,** from the Redwood tree.
Wood from the Redwood tree.
**0489**
Used by players to create their own shop**s** **t**hat they can stock with
Used by players to create their own shops, that they can stock with
**0573**
(Default: **select** with **C**, look at the door and press **V**.)
Select with $SELECT_MODULE, look at the door and press $CONNECT_MODULE.
**0589**
This module can be placed and connecte**d, t**o a logic structure.
This module can be placed and connected to a logic structure.
**0727**
To cycle through cameras, you can use **the Left** and **Right arrow keys**.
To cycle through cameras, you can use $SWITCH_COCKPIT_PREVIOUS and $SWITCH_COCKPIT_NEXT
**1113**
As a single **bock** this module works like a docking module.
As a single block this module works like a docking module.
**1115**
This is **a** rail docking module. It is used to dock to a **basic rail**, a **rail rotator**, or a Rail Turret Axis.
This is the rail docking module. It is used to dock to a Rail Basic, a Rail Rotator, or a Rail Turret Axis.
**1117 & 1127**
The degree of rotation can be modified by connecting **activation blocks Connect from the rail rotator up to 9 activation blocks.**
The degree of rotation can be modified by connecting up to 9 Activation Blocks to the Rail Rotator.
**1117 & 1127**
**Nine** active blocks will result in a constant rotation.
9 active blocks will result in a constant rotation.
**1119**
A **R**ail axis
A rail axis
**1125**
Wireless blocks can be linked between **seperate** entities using **C & V** to connect them.
Wireless blocks can be linked between separate entities using $SELECT_MODULE & $CONNECT_MODULE or the Marker Beam to connect them.
**1129**
This logic block can be named and assigned **in** the weapons bar
This logic block can be named and assigned to the weapons bar
**1131**
the rail movement will slow down **immensly**
the rail movement will slow down immensely
**1133**
Using shift+V in build mode will add all touching rail blocks in the same direction.
Using shift+$SELECT_MODULE in build mode will add all touching rail blocks in the same direction.
//shift is hardcoded
**1133**
**So** 5 active and 5 inactive is 50% of max speed, the same as 100 active and 100 inactiv**e**
5 active and 5 inactive is 50% of max speed, the same as 100 active and 100 inactive.
**1141**
A wedge **of sturdy** scaffolding structure.
A wedge of a sturdy scaffolding structure.
**1143**
just hit **‘R’** (Activate/Open) on the shipyard
just hit $ACTIVATE (Activate/Open) on the shipyard computer
**1143**
Link the computer and modules using C and V.
Link the computer and modules using $SELECT_MODULE and $CONNECT_MODULE.
**1147**
You can orientate this block in all 24 directions like **a** rail block.
You can orientate this block in all 24 directions like any rail block.
**1169**
Once placed, you can select/deselect it with C, and link Cannon Barrels using V
Once placed, you can select/deselect it with $SELECT_MODULE, and link Cannon Barrels using $CONNECT_MODULE
**1175**
Solid **R**ock.
Solid rock.
**1188**
Turret Docking **Unit**
Turret Docking Module
**1189**
thus enabling turret **capabilites**.
thus enabling turret capabilities.
//Might need a better description
**1207**
C
$SELECT_MODULE
//needs better description
**1207**
V
$CONNECT_MODULE
//needs better description
**1209**
A type of vegetation covered **in** sharp spines.
A type of vegetation covered with sharp spines.
**1243**
On your travels you will probably encounter us in **one or another way**.
On your travels you will probably encounter us in one way or another.
**1243**
While we are by **priciple** neutral
While we are by principle neutral
**1244**
I want to know more about the **traiding guild**
I want to know more about the Trading Guild.
**1249**
You don't have enough **money**
You don't have enough money!
**1250**
You can't have more **crew**
You can't have more crew!
**1251**
Thank **you**
Thank you!
**1252, 1264, 1265, 1267->1275**
Please wait! I'm currently **Calculating**
Please wait! I'm currently calculating.
**1253**
Yes
Yes.
**1254**
No
No.
**1255, 1288**
I want to know something else.
**1256->1259**
What do you need
What do you need?
**1266**
The **pirates** are the pest of the universe.
The Pirates are the pest of the universe.
**1266**
It's better to not engage **then** unless you absolutely must.
It's better to not engage them unless you absolutely must.
**1266**
You can outrun the pirates **and** they usually stop pursuing if you get 1-2 sector clicks away.
You can outrun pirates as they usually stop pursuing if you get 1-2 sector clicks away.
**1277**
Tell me about **pirates**
Tell me about pirates.
**1280**
I need something for my **suit**
I need something for my suit.
**1281**
I need a **weapon**
I need a weapon.
**1282**
I need a support tool
I need a support tool.
**3253**
SERVER: Cannot **affor** recipe
SERVER: Cannot afford recipe
**3332**
Millions of voices suddenly
cried out in terror
and were suddenly **silenced**
Millions of voices suddenly
cried out in terror
and were suddenly silenced.
---
##This is the list for inconsistencies and spelling mistakes that happen more than once:##
**$ARMOUR%Armor** $HP HP
$ARMOUR% **Armor** $HP HP
$ARMOUR% Armour $HP HP
**honored**
honoured
**Flashlight**
Torch
Cubatoms of pure **metalic** Hylat float suspended within this capsule.
Cubatoms of pure metallic Hylat float suspended within this capsule.
A carnivorous plant that lures **it's** prey
A carnivorous plant that lures its prey
complex **crystaline** composition
complex crystalline composition
**can used** to create doorways that can be opened or closed by the player
can be used to create doorways that can be opened or closed by the player
**a**ctivation **b**locks
Activation Blocks
**redish**
reddish
**the traiding guild**
the Trading Guild
**$RESOURCES** Press $ACTIVATE to **Open/Close** the **Factory's Internal Inventory**
Press $ACTIVATE to open/close the factory's internal inventory
//$RESOURCES is no longer supported
circui**t** **t**hat's manufactured from
circuit, that's manufactured from
//missing comma
---
Notes:
Jump Inhibitor Computer and Module don't have a description