Shooting a factioned planet plate (homebase or not) will cause everyone that does not have this sector loaded to crash. This might be the result of an exploit fix but I'm unsure.
How to reproduce:
# get 2 clients
# load a planet with the 1st client and get a ship that can shoot a missile
# enter a faction with that 1st client, put a faction module on the planet and enter a faction signature
# put your 2nd client somewhere not close to the planet (not in load of range of that planet)
# shoot the planet with your 1st client
```
[2015-06-09 14:21:13] java.lang.NullPointerException
[2015-06-09 14:21:13] at obfuscated.Kt.d(SourceFile:521)
[2015-06-09 14:21:13] at obfuscated.Kt.isHomeBaseFor(SourceFile:504)
[2015-06-09 14:21:13] at org.schema.game.common.data.world.SimpleTransformableSendableObject.isHomeBase(SourceFile:1310)
[2015-06-09 14:21:13] at obfuscated.Kt.isHomeBase(SourceFile:499)
[2015-06-09 14:21:13] at obfuscated.Uo.a(SourceFile:538)
[2015-06-09 14:21:13] at obfuscated.Uo.handleHitMissile(SourceFile:572)
[2015-06-09 14:21:13] at obfuscated.PA.a(SourceFile:71)
[2015-06-09 14:21:13] at obfuscated.Ps.a(SourceFile:53)
[2015-06-09 14:21:13] at obfuscated.C.update(SourceFile:2753)
[2015-06-09 14:21:13] at obfuscated.aoa.a(SourceFile:1191)
[2015-06-09 14:21:13] at obfuscated.aoa.a(SourceFile:1183)
[2015-06-09 14:21:13] at obfuscated.C.h(SourceFile:2307)
[2015-06-09 14:21:13] at obfuscated.JA.run(SourceFile:86)
[2015-06-09 14:21:13] at java.lang.Thread.run(Unknown Source)
```