Hello. I am sorry in advance if this is well known.
The bug is described best with a picture:
{F12700}
On this picture you can see two mining ships, assigned to a fleet, fleet order is set to "mine this sector". Both ships include Bobby AI module, setting set to "fleet", "active".
Ship has 126 salvage groups, each 91 blocks long, connected to a single Salvage Computer. Backed up by a slaved Cannon Computer with 72.5% coverage (I found that 100% is not required for continious mining).
**The bug:** //AI somehow aims the asteroid with a single group, missing it completely with all the other 125 beams. Effective mining speed is slower than a snail would do.//
When I try to use this ship manually, everything is fine (see second picture). I can't see any odd beams going wrong directions, all output blocks are correct.
{F12702}
Picture of me mining manually with rightclick
====Steps to reproduce from reporter
Well, for me this is just obvious every time, set a fleet order, wait... I guess, the only factor, which can change in here is the ship itself, so I am including the ship blueprint file just in case you need it.
{F12699}
I've only did the ship today, and found this bug out today. I was not commonly using fleet mining before this moment, and can't tell if I've experienced this with smaller ships/earlier versions.
I do not include any techinical specific information or logs, because I experience no crash/lag. I think the issue is either in the coding, or me doing something wrong with the ship.