Was testing a modular hanger bay system with rails and logic. Noticed that when testing with a temporary ship that I couldn't activate an actuator with a core block activation beam. There is a bug report in about not being able to while docked. However additionally I couldn't activate or deactivate (tested left and right click beams) even while undocked. Both my ship and the hanger was in the same faction. No faction permission modules wasn't used. To make sure it wasn't logic locking it out I placed a solitary actuator block not connected to anything and couldn't change its state with the test ships core activation beam. Not was trying to activate the actuator mounted on a railed entity. Restarted the game and still has the same problem