After placement of 10x10x10 blocks of glass tetras with 2 Planes on while in creative mode a bunch of the placed tetras went visually missing. they are physicaly there
seen from the front
{F3965}
seen from the side
{F3967}
relogging and respawn of a blueprinted copy didnt change the effect
The Error:
```lines=5
[2015-11-18 18:34:33] [CLIENT] Exception: BufferOverflowException in computing Lighting of Ship[SmilingSpacer_1447865085639](139). retrying
[2015-11-18 18:34:44] java.nio.BufferOverflowException
[2015-11-18 18:34:44] at java.nio.Buffer.nextPutIndex(Unknown Source)
[2015-11-18 18:34:44] at java.nio.DirectFloatBufferU.put(Unknown Source)
[2015-11-18 18:34:44] at org.schema.game.client.view.cubes.shapes.BlockShapeAlgorithm.a(SourceFile:678)
[2015-11-18 18:34:44] at org.schema.game.client.view.cubes.shapes.BlockShapeAlgorithm.a(SourceFile:649)
[2015-11-18 18:34:44] at org.schema.game.client.view.cubes.shapes.BlockShapeAlgorithm.a(SourceFile:1151)
[2015-11-18 18:34:44] at org.schema.game.client.view.cubes.CubeMeshBufferContainer.a(SourceFile:196)
[2015-11-18 18:34:44] at obfuscated.iK.a(SourceFile:86)
[2015-11-18 18:34:44] at obfuscated.hi.a(SourceFile:64)
[2015-11-18 18:34:44] at obfuscated.hn.run(SourceFile:2073)
```
the used test setup
{F3969}
---
Can't really get that crash log, but pretty much all non cubic blocks except for slabs are showing render issues when mass placed:
{F4481}
Seems to be the same issue T876 had, looks like it applied for a lot more blocks and not only slabs.