-validated- & -confirmed-
Yep, ran into it as well. Not something graphics related, it's the ray cast throwing a nullpointer.
```
java.lang.NullPointerException
at org.schema.game.common.data.physics.CubeRayCastResult.isFilteredRoot(CubeRayCastResult.java:338)
at org.schema.game.common.data.physics.ModifiedDynamicsWorld.doRayTest(ModifiedDynamicsWorld.java:540)
at org.schema.game.common.data.physics.ModifiedDynamicsWorld.rayTest(ModifiedDynamicsWorld.java:1051)
at org.schema.game.common.data.physics.PhysicsExt.testRayCollisionPoint(PhysicsExt.java:755)
at org.schema.game.common.data.physics.PhysicsExt.testRayCollisionPoint(PhysicsExt.java:724)
at org.schema.game.client.view.gui.shiphud.newhud.Hud.drawSmallCorsair(Hud.java:434)
at org.schema.game.client.view.gui.shiphud.newhud.Hud.draw(Hud.java:182)
at org.schema.game.client.view.gui.GuiDrawer.draw(GuiDrawer.java:172)
at org.schema.game.client.view.WorldDrawer.drawGUI(WorldDrawer.java:832)
at org.schema.game.client.view.MainGameGraphics.framebufferPass(MainGameGraphics.java:921)
at org.schema.game.client.view.MainGameGraphics.draw(MainGameGraphics.java:442)
at org.schema.schine.graphicsengine.core.GLFrame.draw(GLFrame.java:456)
at org.schema.schine.graphicsengine.core.GLFrame.render(GLFrame.java:501)
at org.schema.schine.graphicsengine.core.GLFrame.doFrameAndUpdate(GLFrame.java:643)
at org.schema.schine.graphicsengine.core.GraphicsContext.mainLoop(GraphicsContext.java:855)
at org.schema.schine.graphicsengine.core.GraphicsContext.startUp(GraphicsContext.java:752)
at org.schema.game.client.controller.GameMainMenuController.startGraphics(GameMainMenuController.java:1158)
at org.schema.game.common.Starter.startMainMenu(Starter.java:1503)
at org.schema.game.common.Starter.main(Starter.java:978)
```