I know that some other issue mentioned an FSM occurring but can't find it.
When a fleet reaches its destination after a move order, it will throw a FSM exception since it can't switch from the move to idle state for some reason.
Logs: {F6567}
Stacktrace:
```[2016-02-26 17:02:34] org.schema.schine.ai.stateMachines.FSMException: ERR: Transition (Machine: anL) from "anU" --TARGET_SECTOR_REACHED subId(0)--> "newState" failed | not found in anU.
inputs:
FORMATION subId(0) -> anR
STOP subId(0) -> anT
HEALTH_LOW subId(0) -> anV
RESTART subId(0) -> anT
SEARCH_FOR_TARGET subId(0) -> anW
[2016-02-26 17:02:34] at obfuscated.asL.a(SourceFile:105)
[2016-02-26 17:02:34] at obfuscated.asM.a(SourceFile:153)
[2016-02-26 17:02:34] at obfuscated.asQ.stateTransition(SourceFile:204)
[2016-02-26 17:02:34] at obfuscated.asQ.stateTransition(SourceFile:191)
[2016-02-26 17:02:34] at obfuscated.anU.onUpdate(SourceFile:146)
[2016-02-26 17:02:34] at obfuscated.asN.update(SourceFile:167)
[2016-02-26 17:02:34] at obfuscated.asJ.updateOnActive(SourceFile:145)
[2016-02-26 17:02:34] at obfuscated.asI.updateOnActive(SourceFile:44)
[2016-02-26 17:02:34] at obfuscated.amZ.updateOnActive(SourceFile:274)
[2016-02-26 17:02:34] at obfuscated.asG.update(SourceFile:115)
[2016-02-26 17:02:34] at obfuscated.SN.a(SourceFile:217)
[2016-02-26 17:02:34] at obfuscated.Sl.updateLocal(SourceFile:547)
[2016-02-26 17:02:34] at org.schema.game.server.controller.GameServerController.update(SourceFile:1278)
[2016-02-26 17:02:34] at org.schema.schine.network.server.ServerController.run(SourceFile:256)
[2016-02-26 17:02:34] at java.lang.Thread.run(Thread.java:744)
[2016-02-26 17:02:34] Exception: Error occured updating AI (ExcMessage: ERR: Transition (Machine: anL) from "anU" --TARGET_SECTOR_REACHED subId(0)--> "newState" failed | not found in anU. ```