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thereaverofdarkness (Mike)
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User Details

User Since
Sep 10 2015, 6:49 AM (480 w, 13 h)
Availability
Available

Recent Activity

Sep 15 2015

thereaverofdarkness added a comment to T671: Not all weapons trigger response fleets.

I have read somewhere that players are supposed to be completely safe from NPCs while within the radius of a shop, however this is not what I see. The shop makes no move to retaliate when attacked. NPCs do not begin firing at a player that is already within the buy radius of the shop but if the player is being shot at and moves within the radius, the NPCs will continue shooting at least for a while. I didn't last very long testing this, but I was within the shop radius for at least nearly ten seconds while still having shots whizz past me, I don't think they were simply in flight before I entered the radius, especially since I was actively moving to evade fire and still got hit eventually. This happened twice, both on multiplayer from what I believe are custom NPCs unique to the server.

Sep 15 2015, 5:56 PM · Engine, Starmade

Sep 13 2015

thereaverofdarkness added a comment to T642: Shipyard unloads designs after restart.

When I left my shipyard during construction, the blocks were actually lost. This happened twice. I have described the details in bug report T648.

Sep 13 2015, 12:03 PM · CBS: Shipyards, Starmade

Sep 10 2015

thereaverofdarkness added a comment to T471: Hub-Issue: Pirate spawning / response fleets.

I have always used either beams or cannons to attack stations. They constantly call for reinforcements but I have yet to ever see any come. Shooting stations does seem to increase my chance of seeing pirate spawns in other sectors I visit shortly afterward, from zero to some percentage.

Sep 10 2015, 9:15 PM · CBS: Weapons, Starmade
thereaverofdarkness created T648: leaving shipyard with partially constructed ship deletes blocks.
Sep 10 2015, 7:33 AM · Starmade