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Kiithnaras (Kiithnaras Ashaa)
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User Details

User Since
Jan 25 2016, 5:29 PM (464 w, 5 d)
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Available

Recent Activity

Jun 20 2017

Restricted Application changed the status of T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Feedback to Open.

Apologies on the delay there

Jun 20 2017, 2:35 PM · Game Development (Alpha), CBS: Weapons, Starmade

Jun 7 2017

Restricted Application changed the status of T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Feedback to Open.

Server Log file:

Jun 7 2017, 3:17 PM · Game Development (Alpha), CBS: Weapons, Starmade

Apr 29 2017

Kiithnaras renamed T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Extensive use of Damage Pulse weapons renders all Damage Pulse weapons for that entity ineffective to Extensive use of Damage Pulse weapons renders all Damage Pulse server-wide ineffective.
Apr 29 2017, 7:19 PM · Game Development (Alpha), CBS: Weapons, Starmade
Kiithnaras added a comment to T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException .

Bug occurred again during a server autosave while attempting to use the pulse/cannon system. Pulse systems on that ship no longer have any effect other than purely visual (no block damage applied). Removing the damage pulse computer and re-slaving it to the modules has no effect, either.

Apr 29 2017, 7:17 PM · Game Development (Alpha), CBS: Weapons, Starmade
Kiithnaras created T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException .
Apr 29 2017, 6:54 PM · Game Development (Alpha), CBS: Weapons, Starmade

Jan 25 2016

Kiithnaras added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

I've actually done some extensive testing on this. Additionally, this issue and T652 are related.

Jan 25 2016, 5:42 PM · CBS: Rails, Quality Assurance, Starmade