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Cooper99 (Andreas)
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Today

  • Clear sailing ahead.

Tomorrow

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Friday

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User Details

User Since
Aug 31 2015, 3:09 PM (481 w, 1 d)
Availability
Available

Recent Activity

Apr 1 2018

Cooper99 created T2931: Structure does not fit....
Apr 1 2018, 11:26 AM · Customer responded, Starmade, Issue Navigation

Oct 16 2016

Cooper99 added a comment to T2014: Runtime Exception on initializing the universe.

Hi SmilingDemon
you are right. I created a new local universe and had no problems with loading it.
I copied all templates and blueprints from the old into the new universe and can use most of my work again.
But the work of the last week (since last /save of my acttual projekt) is lost.
I have a little bit of a bad feeling, cause i dont know, what caused this loss.

Oct 16 2016, 6:01 PM · Starmade
Cooper99 created T2014: Runtime Exception on initializing the universe.
Oct 16 2016, 1:36 PM · Starmade

Oct 9 2016

Cooper99 created T2005: Critical error on loading Univers.
Oct 9 2016, 10:42 AM · Starmade

Sep 2 2015

Cooper99 added a comment to T597: Turrets shoot only with one barrel.

Here is the sment.
I tested a little more today, and there seems to be a little bug when linking weapons computer. I built a block of 1060 Beammodules and linked them to a Beamcomputer. It fires wihtout problem. If i built another block of beammodules of 1000, link it to another beamcomputer and link them as secondary to the first beamcomputer, there is no beam and no damage. But energy is subtracted and cooldown is triggered.
This effect does not happen, if i create a third block of punch-throughmodules with their computer, and link them as tertiary to the first beamcomputer WITHOUT a secondary. Then again the weapon fires normal. If i link the secondary again, no beam, no damage but cooldown and energy-loss...
Same Problem here?

Sep 2 2015, 7:57 AM · CBS: Weapons, Starmade

Aug 31 2015

Cooper99 created T597: Turrets shoot only with one barrel.
Aug 31 2015, 3:36 PM · CBS: Weapons, Starmade