User Details
- User Since
- Feb 4 2017, 1:36 AM (406 w, 5 d)
- Availability
- Available
Apr 24 2018
Apr 20 2017
Just ran .199.531 on a game where I reinstalled starmade from scratch and then added my blueprints and server-database.
Apr 14 2017
Minion Seven was decomissioned due to losing turrets before these logs. The turrets themselves may have been floating around in the background. The fleet in question had: Minion 01, Minion 02, Underling 01, and Underling 02. (Names partially abbreviated due to my mark/version system).
Log zip dragged and dropped per lancake's request. The logs include a bit of unrelated building, the fleet launch, fleet debug maneuvers, a game crash, and fleet movements that include turret loss and turret return.
Could schema please clarify which game build has corrected the problem?
Feb 4 2017
Please any diety listening fix this issue. This game could be the perfect blend of minecraft and homeworld if only my drone fleets had turrets that actually stay on them when the fleets go out on maneuvers. I spend half my time improving turret design and the other half of my time building fleets. Fleets with ships that have turrets. Right now they can't leave my homeworld's local space unless they do so one ship at a time. Or if I go out with the fleet myself. And even then one unit got too far away and had a turret 'accident'.