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Asypha (tim)
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User Details

User Since
Feb 7 2016, 7:54 AM (462 w, 6 d)
Availability
Available

Recent Activity

Jul 20 2017

Asypha added a comment to T731: Multiplayer positional sync issues.

I have seen this problem across many servers and it has led to plenty of disagreement about where on a ship a partner is. Most recently seen on the cake server walking a friend through my build. Neither of us appeared in the correct place for the other person.

Jul 20 2017, 3:12 AM · Starmade, Issue Navigation
Asypha added a comment to T2502: Transparency is causing other transparent items behind them to disapear. (sometimes).

The gif (created using the built in gif creator, failed to upload to imgur... here are some screen shots instead.

Jul 20 2017, 12:03 AM · Engine, Starmade

Jul 19 2017

Asypha created T2502: Transparency is causing other transparent items behind them to disapear. (sometimes).
Jul 19 2017, 11:48 PM · Engine, Starmade

May 5 2017

Asypha added a comment to T2369: Locked Rails on Ship Blueprint (and original ship).

As is normal, after finally submitting a broad bug report, I was able to track down the freeze to a SINGLE block. There is a rail in the shuttle bay control room (in the top portion of the head) where a single rail somehow became linked to two other rails. I will include a screenshot of the rail with one of the links showing as well as a shot of the logic sitting beneath the rails\buttons. Removing that one rail unfroze all blocks. Oddly, this one rail was linked even on blueprints from before I had a freezing issue. I suspect that the linking was a result of one of the rail updates in the last few months.

May 5 2017, 7:09 PM · CBS: Rails, Starmade

Apr 29 2017

Asypha created T2369: Locked Rails on Ship Blueprint (and original ship).
Apr 29 2017, 5:49 PM · CBS: Rails, Starmade

Mar 8 2016

Asypha added a comment to T1059: Ship roll / rotate alone when build mode.

I have my enter\exit button set to R and still get sporadic rolls when exiting my ships.

Mar 8 2016, 6:55 AM · Engine, Starmade

Mar 7 2016

Asypha added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

I would like to note that, in contradiction to Kiithnaras's experience, I have had entities that were both spawned as docked, and manually docked come detached without any visible cause. Just today, I came back to a large build and found that I was getting around 5fps. Eventually, I discovered three separate entities un-docked from different parts of my build.

Mar 7 2016, 3:45 AM · CBS: Rails, Quality Assurance, Starmade

Feb 9 2016

Asypha added a comment to T22: Rail-orientation/type get copied on FALSE signals too.

Just anted to make sure the link from T1130 was not lost. Imgur gallery illustrating the issue for NOT Gates and Flip Flops being used directly to affect rail changes: 4 states

Feb 9 2016, 5:02 AM · Game Development (Alpha), Logic, Starmade

Feb 7 2016

Asypha updated the task description for T1130: NOT Gate and Flip-Flop reacting incorrectly to state changes..
Feb 7 2016, 8:42 PM · Logic, Starmade
Asypha renamed T1130: NOT Gate and Flip-Flop reacting incorrectly to state changes. from NOT Gate reacting incorrectly to logic pulses to NOT Gate and Flip-Flop reacting incorrectly to state changes..
Feb 7 2016, 8:32 PM · Logic, Starmade
Asypha created T1130: NOT Gate and Flip-Flop reacting incorrectly to state changes..
Feb 7 2016, 8:22 AM · Logic, Starmade