Are there any charts or documented numbers available so I'll know how much I need to adjust everything? I have ships where the base has 15 million power/sec under the old system, and the turrets have another 2-4 mil each on top of that which used to be necessary to fire them without bottoming out the power.
- Queries
- All Stories
- Search
- Advanced Search
- Transactions
- Transaction Logs
Advanced Search
Nov 4 2017
Nov 3 2017
What's a "sane" number of turrets and DPS per turret in the new system? What's a "sane" amount of shields for a ship? Is there a guideline, so I can save myself time by building according to your specifications from the beginning?
Based on your words, it seems I need to seek professional help if I want more than 3,000,000 power generation.
Checked another ship on the server, same issue. Stabilization at 50% now, minimum distance for stabilization is 526m with a 19,999 block reactor.
Mar 6 2017
After the most recent update, when I spawn in the broken ship, the rails work perfectly without deleting the rail speed controller.
Mar 1 2017
In the port cargo bay, where the ventral bay door attaches, the third rail controller down in the stack of four.
To update the case here, the ship has multiple rail controllers, all hooked up to run at different speeds. One of them was not connected to any rails, though it was connected to activation modules. When this rail controller was deleted, the rail lockup issue on the ship was instantly resolved. Disconnecting it from the activation modules, changing their state, etc, had no effect. Only deleting the rail controller block had an impact.
Feb 26 2017
Added information: When I go to open the Structure / Rail Systems key, it takes a long, long time, during which the client freezes. It did this when I played on GenXNova, and it still does it on a local server. Even when all of the entities have been removed from the ship, opening that menu takes a long time.
Feb 25 2017
Yes, the ship has 12,000 rail mass enhancers.
It's not out of power on my server.
Should I zip up the entity itself from the server or anything, or is there anything else I can provide to assist?
Loaded tonight's patch server and client side, spawned in blueprint uploaded here, rails still frozen, no change.
Yes, I certainly can.
Feb 24 2017
I removed all of the docked entities, deleted all of the logic blocks, and used copied the ship's block data onto a blank core's blueprint to completely wipe out all of the metadata associated with it. After wiping the metadata, the rails worked again. However, the rails stopped working again within a day.
Feb 11 2017
I have the same problem. I do not play on NFD.
Feb 10 2017
My server logs are full of this:
I've deleted a significant number of docked entities from the ship, but it still has the same problem.
Feb 8 2017
The task has sat for a while without being categorized, so I wasn't sure if I've missed a step somewhere?
Feb 1 2017
Let me know if you need a .ZIP instead.