Upon opting for local gameplay, once the game reaches 50% (Singleplayer (Multiplayer does not leave the first stages of load preparation and an error statement never occurs)) loading a RuntimeException error appears with the following details:
"datashader/cube/quads13/cube-3rd.vsh,
datashader/cube/quads13/cubeTArray.fsh"
Followed by Fragment info:
Internal error: assembly compile error for fragment shader at offset 16034
I've received this same message at each attempt and I've had a look around the forums for any possible solutions. This error is very similar to an error some received in 2014, which was fixed by setting the Array Texture to off. However, it was also stated that this option was included in advanced options and I have been able to find neither advanced options or the Array Texture. For me, this error existed before the new menu was introduced but because it has been a while since the 2014 error, I was curious if it was a different error and not applicable to the same rescue process.
I'd recently registered the game with steam and the problem still occurs so I wanted to find a solution. I'm unsure how to provide crash report logs, but I have included the Serverconfig, which was the only configuration file I could find. From all device specifications, my computer should be able to run StarMade without problems, so I'm very unsure what the cause of the problem is.