So, this has been happening ever since I got the most recent update, and I've decided to demonstrate the issue right here:
**//Fig. 1//**
http://i.imgur.com/MIygbuU.png
The **first** of 3 identical testbeds I'll be using to reproduce this bug.
Note that this one has a //forwards facing// damage beam computer slaved to a //downwards facing// missile computer.
**//Fig. 2//**
http://i.imgur.com/7BmMYTk.png
The **second** of 3 identical testbeds, this time having both forwards facing damage beam and missile computers.
**//Fig. 3//**
http://i.imgur.com/7STpwGc.png
The **third** and final testbed (on the horizon). Simply put, this one will act as our target.
**//Test 1//**
http://i.imgur.com/qrarfOP.png
Attempting to shoot the target using the **first** testbed
(forward facing Beam Computer, downwards facing Missile Computer)
While I (unfortunately) wasn't able to get a proper screenshot of this test, the missile was able to be fired successfully at first, only for it to suddenly disappear into thin air (or lack thereof? I dunno) after arching for a bit, not even managing to hit its target.
Take note that I was able to replicate this at greater and lesser distances, including firing it on //point blank range// at the target at one point.
**//Test 2//**
http://i.imgur.com/o1QuAgn.png
Shooting the target with the **second** testbed.
(forward facing beam and missile computers)
Was able to get a... somewhat proper screenshot this time around but, as you can see, everything worked here as it should, and I was able to hit the target (multiple times, in fact), as seen here:
http://i.imgur.com/5RCF9iG.png
Long story short, while normal forward-facing smart/lock-on missiles still worked, non-forward facing lock-on missiles have been broken as all hell since the update.