Today on stream while working on a very large vessel I noticed what seems to be a discrepancy with the Thrust PowerCons and their actual power consumption, a couple viewers then jumped in larger ships of their own in their game and verified that they believe this is definetely an issue.
Thrust: 66,039.703; PowerCons: 63044.0; (blocks 63044)
Power: 1,708,219.7 (1,051,897.8 e/sec)
Actual consumption seems to be between 1 and 2 million a second, if not more; critical power failure in under 3 seconds.
Apologies if I am just misinterpreting or missing something here, though several parties felt there was something up and that I should post this tracker. If needed a blueprint of the capital ship shell this was first noticed on can be provided privately via conference (I think conference? Still new to this tracker), though from what viewers said the issue is noticeable on any large thrust system.
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Build mode info panel:
| What it shows now | ThrustPowerconsuptionPerBlock * total thrust blocks |
| What it should be | ThrustPowerconsuptionPerBlock * total thrust blocks / 0.03 |
ThrustPowerconsuptionPerBlock is set to 1 in the config so you don't notice that. Please fix the typo in the config though, it should be ThrustPowerconsu**m**ptionPerBlock
Structure panel:
{F3666}
- **damage** and PowerConsumption both show the wrong value, they are showing<UnitCalcMult>5.5</UnitCalcMult>.
- **damage** needs to be changed into **thrust**