affects metadata in designs either build or copied from blueprints
  - ~~Display Block text~~
  - ~~Inner Ship Remote names~~
  - ~~Transporter names~~
  - ~~Filter data of a storage chest~~
  - Transporter Target Structure
  - Transporter Target Name (might work but it can't find structure)
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Transporter names and chest pull data saves correctly, ship -> design and design -> ship show no problems.
Transporter **Target Structure** and **Target Transporter** however only seems to work when you go from ship -> design.
If you try to make a ship out of a design that has those target transporter set to itself or a dock of the ship, it gives you a weird result. 
What it looks like in a design that was created from a valid ship that has working transporters:
{F7029,size = full}
What it looks like if you construct that design:
{F7031, size = full}
It remembers the transporter coordinates, but it can't find the newly constructed structure.