Not noticing a difference, similar results as previous time. 300 regeneration is able to recharge ~450 cannon modules. For that many cannons, I would need at least 450 * 3.0 = 1350 power/second to have it not lose any charge.
I've changed the resting power needed, yet noticed no difference in behavior. I was still able to charge the same exact modules so I assume it's not being looked at.
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Not really seeing it work, it cuts out too late.
Tested this on cannons:
15 charging consum
3 resting consum
My reactor gave 300 regen which means that I should not be able to charge my weapon anymore as soon as I don't meet the resting consum anymore.
In this case, 300 regen / 3 = 100 cannon modules max.
I was able to get around 450 cannon modules to still charge (extremely slow) before they refused completely. That's 4.5 times more than it should be.
It definitely still recharged at the correct speed if you ignore the resting charge cut off. It just did not cut off when it should have.