Critical Error message when loading into multiplayer and single player worlds.
Error reads: Critical Error (header) RuntimeExeption: FBO FAILED TO INIT {F31139}
--after hitting retry --
GLException: GL_INVALID_FRAMEBUFFER_OPERATION {F31141}
--retry again--
error repeats
I am unable to load into a world or server at all on the latest patch.
I am on a Mac Pro 2013 and had the atmosphere shadding issue before (A similar Critical Error which was fixed by changing atmosphere shader in settings.cfg to none)