#1 original report
It seems that changes to the value DefensiveBasePowerConsumption don't affect the actual power consumption of stop effect systems ingame.
I have a ship with one Stop effect system, consisting of one computer and one module. The ship's power output is 1676.1 e/s (total power 50000).
I tried setting the DefensiveBasePowerConsumption to values between 1 and 100000, but it seems that power always depletes in less than 4 seconds after activating the system.
Notes
I'm not sure if I have a misconception here.
I didn't test if other effect modules are affected by this type of bug, too.
#2
I've put every base power consump on 1000 and tested a Single block defensive module out.
Overdrive: 2000/s (multiplier is 2 so this is correct)
EMP: 1000/s
Punch-through: 1000/s
Stop: 1000/s
Explosive: 1000/s
Ion: 1000/s
Piercing: 1000/s
Seems stop works fine at this moment.
Push and Pull: both use around 1/2 power every click. This should be more considering the base power consump is 1000/10000 or 100000. Changing title and description.
#3
Push and Pull use 1 power for each block in that system. 480 blocks -> 480 power per click.
```
<PullEffect>
<BasicValues>
...
<DefensiveBasePowerConsumption>*100*</DefensiveBasePowerConsumption> <!-- Power cost per block per second, % bonus is based on the system/ship mass size ratio -->
<DefensiveBaseMultiplicator>1</DefensiveBaseMultiplicator> <!-- multiplied with effect block count -->
<DefensiveEffectType>EVADE</DefensiveEffectType>
<EffectConnectDescription>Adds pull effect to the weapon</EffectConnectDescription>
<EffectIgnoresShields>true</EffectIgnoresShields>
<DefensiveEffectCapPercent>1.0</DefensiveEffectCapPercent>
</BasicValues>
</PullEffect>
```
Changing DefensiveBasePowerConsumption to 0 or a huge number changes nothing. First thought it was using the DefensiveEffectCapPercent number but that didn't do anything either.
Am I looking at the wrong variables?
#4
0.1809
Now push and pull use 40 power for each block, each click. I tried changing the DefensiveBasePowerConsumption but it didn't change anything.