So I'm working on a Galaxy Class Ship here: [[ http://starmadedock.net/threads/uss-enterprise-d-galaxy-class-wip-internal-turrets.21041/ | Link ]]
I finally finished building all my chained reactors all 66 of them.
So at the end of the chain there are 10 turrets.
When I admid load the ship, the turrets end up having ALLOT of zeros at the end of their names.
So I wanted to adjust the turrets and make them AMC's vs Beams. I modified one turret saved it and then tried to delete the remaining 9 turrets with the "destroy_entity_dock" command so I could replace them....
The game crashed. I then restart, and my ship is still there but a good chunk of the chain reactors are missing as well as all the turrets.
When I try to delete the whole ship to start again. I end up running into the same problem.
My gut tells me that after a certain amount of chain reactors the turret names are too long, and possibly even identical.
when I try to delete one, it deletes them all, and then crashes the game. I have no idea, these are just my thoughts.
Here is a [[ http://starmadedock.net/content/galaxy-class-wip-08nov15.3645/ | link ]] to the sment in community content that has this issue.: