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If your HP goes past 2^31-1 (32 bit integer max), it will stay capped at that number: {F796} How to reproduce: # modify <ArmorHpBlockMultiplier> to something very high (100-1000) # spam armor blocks and try to go past that number
If your HP goes past 2^31-1 (32 bit integer max), it will stay capped at that number: {F796}
If your HP goes past 2^31-1 (32 bit integer max), it will stay capped at that number: {F796}
How to reproduce: # modify <ArmorHpBlockMultiplier> to something very high (100-1000) # spam armor blocks and try to go past that number
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