Should work, but getting these nullpointers for anything bigger than 4 blocks that is still a line (so no mesh),
```
java.lang.NullPointerException
#0: 16.0 16.0 14.0
#1: 16.5 16.5 14.5
#2: 15.5 15.5 13.5
#3: 16.0 16.0 15.0
#4: 16.0 16.0 13.0
#5: 16.0 16.0 12.0
java.lang.Exception: Calculating quick hull based on: 6 points
at org.schema.game.common.controller.elements.power.reactor.MainReactorUnit.calculateExtraDataAfterCreationThreaded(MainReactorUnit.java:111)
at org.schema.game.common.controller.elements.ElementCollectionCalculationThreadExecution.process(ElementCollectionCalculationThreadExecution.java:391)
at org.schema.game.common.controller.elements.ElementCollectionCalculationThreadManager$ElementCollectionCalculationThread.run(ElementCollectionCalculationThreadManager.java:217)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.NullPointerException
TOLERANCE: 4: -1.0
```
Should be easy to reproduce, updated `steps to reproduce`