Not fixed and there may also be a new issue with it.
Test example:
- my ship core/camera is always the center of mass
- I use a grey hull line as a reference to see if me changing direction follows that line while rolling. I aim towards one end of the grey line, then I aim towards the other end. While I'm changing directions I roll my ship and see if it stays on the line or not.
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When `Total rotational potential` of `Z` is 10.0 (all your mass is perfectly on the Z-axis):
- Rolling appears to be fine but even here you can notice a mistake. I changed direction of my ship across the grey line and I rolled while doing that. I noticed that my ship went offset a bit on the grey line and that should in theory not happen.
As soon as the total rotational potential of the Z-axis is lower, it starts becoming more severe and severe. At some point it's bad enough that rolling when **not** changing direction will cause unwanted direction changing of your ship.
{F12348}
{F12346, size = full}
I checked this out with the debug camera and it doesn't really show much new for me besides that the ship does more than just rolling around its own Z-axis, as portrayed in the picture above.
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Unfortunately there also seems to be a new issue caused by this fix. Now your ship already slightly rotates by just changing directions. Just point your cursor to the edge of your screen and go left/right, up/down and you'll easily see your ship rotating towards the direction. This issue is always there independent on your Total Rotational Potential