Jump distance not consistent; pilots landing sectors away from destination, despite jump distance being less than max.
Feel free to visit, staging's instance (port 8484) hostname/IP is the same as production (port 4242): stars.bitminery.com
## Additional information
#### Universe copied from existing server
Created a staging instance, reset the world (also disabled server announcements):
rsync -Havx --stats /opt/starmade/StarMade/ /opt/starmade/StarStaging/
mv /opt/starmade/StarStaging/server-database/world0 /opt/starmade/StarStaging/server-database/world0.saved
mkdir /opt/starmade/StarStaging/server-database/world0
cp /opt/starmade/StarStaging/server-database/world0.saved/FACTIONS.fac /opt/starmade/StarStaging/server-database/world0
cp /opt/starmade/StarStaging/server-database/world0.saved/chatchannels.tag /opt/starmade/StarStaging/server-database/world0
cd /opt/starmade/StarStaging/
java -Xincgc -Xms1024m -Xmx16384m -jar StarMade.jar -server -port:8484
Login...spawn is 2, 2, 2...empty.
#### Examined behaviour
Admin loaded a jumpship blueprint...drifted a bit (wife distracted me, sorry):
Start: 2, 1, 3, WP: 2, 1, 100, Arrive: 2, 1, 99
Tried again
Start: 2, 1, 99, WP: 2, 2, 2, Arrive: 2, 1, 3
#### customBlockBehaviorconfig for reference:
```
~$ cat /opt/starmade/StarStaging/customBlockBehaviorConfig/customBlockBehaviorConfig.xml
<BlockBehavior>
<JumpDrive>
<BasicValues>
<RatioNeededToTotalBlockCount>0.05</RatioNeededToTotalBlockCount>
<ChargeNeededForJump>230000</ChargeNeededForJump>
<ChargeNeededForJumpPerBlock>1200</ChargeNeededForJumpPerBlock> <!-- (in drive module blocks) added to <chargeNeededForJump> -->
<ChargeNeededForJumpPerBlockAfterRatioMet>1</ChargeNeededForJumpPerBlockAfterRatioMet> <!-- (in drive module blocks for every block after ratio is met -->
<ReloadMsAfterUseMs>10</ReloadMsAfterUseMs>
<ChargeAddedPerSecond>10000</ChargeAddedPerSecond>
<ChargeAddedPerSecondPerBlock>50</ChargeAddedPerSecondPerBlock> <!-- (in drive module blocks) -->
<DistanceInSectors>128</DistanceInSectors>
</BasicValues>
</JumpDrive>
<WarpGate>
<BasicValues>
<PowerNeededPerGateBlock>100</PowerNeededPerGateBlock> <!-- constant power consumption to keep the gate active -->
<PowerNeededPerMass>100</PowerNeededPerMass> <!-- to Jump, the One Time Power Expense is shipMass * PowerNeededPerMass at the time of jumping-->
<DistanceInSectors>1024</DistanceInSectors> <!-- default: 8 systems -->
</BasicValues>
</WarpGate>
</BlockBehavior>
```