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{F9660} Docking something to the basic rail should result in the game automatically shooting it out to the top. It results in a NaN error. A single shoot out rail that changes the plane a rail is moving on will always cause this (can only be 1 long, it has to undock immediately). ``` [2016-09-23 00:11:22] java.lang.IllegalStateException: Exception: NaN position for Ship[RAIL_DOCK_1474582267712](150); PObject: {RigBExOrig@1110204336([CCS|SER Ship[RAIL_DOCK_1474582267712](150)])} [2016-09-23 00:11:22] at org.schema.game.common.data.world.SimpleTransformableSendableObject.updateLocal(SourceFile:1183) [2016-09-23 00:11:22] at obfuscated.Wm.updateLocal(SourceFile:2546) [2016-09-23 00:11:22] at obfuscated.WB.updateLocal(SourceFile:389) [2016-09-23 00:11:22] at org.schema.game.common.controller.EditableSendableSegmentController.updateLocal(SourceFile:1095) [2016-09-23 00:11:22] at obfuscated.WJ.updateLocal(SourceFile:474) [2016-09-23 00:11:22] at org.schema.game.server.controller.GameServerController.update(SourceFile:1355) [2016-09-23 00:11:22] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-09-23 00:11:22] at java.lang.Thread.run(Unknown Source) ``` {F9661}
{F9660} Docking something to this basic rail should results in a NaN error. A single shoot out rail that changes the plane a rail is moving on will always cause this (can only be 1 long, it has to undock immediately). ``` [2016-09-23 00:11:22] java.lang.IllegalStateException: Exception: NaN position for Ship[RAIL_DOCK_1474582267712](150); PObject: {RigBExOrig@1110204336([CCS|SER Ship[RAIL_DOCK_1474582267712](150)])} [2016-09-23 00:11:22] at org.schema.game.common.data.world.SimpleTransformableSendableObject.updateLocal(SourceFile:1183) [2016-09-23 00:11:22] at obfuscated.Wm.updateLocal(SourceFile:2546) [2016-09-23 00:11:22] at obfuscated.WB.updateLocal(SourceFile:389) [2016-09-23 00:11:22] at org.schema.game.common.controller.EditableSendableSegmentController.updateLocal(SourceFile:1095) [2016-09-23 00:11:22] at obfuscated.WJ.updateLocal(SourceFile:474) [2016-09-23 00:11:22] at org.schema.game.server.controller.GameServerController.update(SourceFile:1355) [2016-09-23 00:11:22] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-09-23 00:11:22] at java.lang.Thread.run(Unknown Source) ``` {F9661}
{F9660} Docking something to th
e
is
basic rail should
result in the game automatically shooting it out to the top. It
results in a NaN error. A single shoot out rail that changes the plane a rail is moving on will always cause this (can only be 1 long, it has to undock immediately). ``` [2016-09-23 00:11:22] java.lang.IllegalStateException: Exception: NaN position for Ship[RAIL_DOCK_1474582267712](150); PObject: {RigBExOrig@1110204336([CCS|SER Ship[RAIL_DOCK_1474582267712](150)])} [2016-09-23 00:11:22] at org.schema.game.common.data.world.SimpleTransformableSendableObject.updateLocal(SourceFile:1183) [2016-09-23 00:11:22] at obfuscated.Wm.updateLocal(SourceFile:2546) [2016-09-23 00:11:22] at obfuscated.WB.updateLocal(SourceFile:389) [2016-09-23 00:11:22] at org.schema.game.common.controller.EditableSendableSegmentController.updateLocal(SourceFile:1095) [2016-09-23 00:11:22] at obfuscated.WJ.updateLocal(SourceFile:474) [2016-09-23 00:11:22] at org.schema.game.server.controller.GameServerController.update(SourceFile:1355) [2016-09-23 00:11:22] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-09-23 00:11:22] at java.lang.Thread.run(Unknown Source) ``` {F9661}
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