Assumed factor for Influence:
- changed sector size from default to 6000
Jump drive counts "crossed sector borders" for distance calculation.
So take into account that a diagonal jump takes more crossings than a straight jump along one axis in the universe.
Also please
- build and charge jump drive
- jump to a sector in range
- note result (target sector, and arrived sector)
- change sector size
- do the exact same jump
- note result (target sector, and arrived sector)
- restart server
- do the exact same jump
- note result (target sector, and arrived sector)
and do not compare jump distance, but coordinates. Also watch the upper corner for a message stating if "target IS in range or not" and make sure the jump is in range.
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Through testing multiple sector sizes ranging from 20k down to 500, the critical sector distance seems to be between 3500 and 3250 meters.
Values below 3250 sector size will result in normal jump length in sectors while values in excess of 3500 will result in jumps landing one sector short of their normal jump length. This occurs with jumps less than the max jump length in sectors as well, such as a jump targeted for 5 sectors away the ship will only jump 4 sectors.
Big thanks to the author erthparadine for working with me on this one.
part 1:
https://youtu.be/ZVmbpC69RAw
part2:
https://youtu.be/XB0fcp5J0lo