When spawning a Blueprint of a Ship, with a Rail Entity attached to a Rail Rotator at 45° angle, the rotated Entity got spawned with a misaligned Rotation.
Ive discovered this while making a copy of a test ship ive used test out another rail rotator related bug. (Still need to do further testing on that one)
Rotating it via logic does not change the odd rotation angle back to the normal 45 intervals, but keeps the odd rotation.
Ive rebuild this ship to try to reproduce this Bug, but it did not happen on the rebuild.
Blueprint was saved when the rail was standing still, so it was not a save mid rotation.
See attached files:
Screenshot with descriptions.
Blueprint saved from the original ship (Rail_Rotator_Bug_01).
Blueprint of the ship ive rebuild to try to reproduce this bug (Rail_Rotator_Bug_02).
.RAR File containing the RAW Blueprints.
Please ignore the Display Blocks, as mentioned ive discovered this while testing another bug, and i didnt want to alter the BP.
{F596}
{F599}
{F600}
{F598}